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Twilice

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Posts posted by Twilice


  1. As the topic says, we need a gathered beta test, preferably on northrend since all other has been there :P

    But we need some time setled, but whos in? We could use the boots, but I don't know how to use them.... (or got no acces)

    So who's in for a beta test on northrend at time X?


  2. All triggered towers deal 1 damage to one creep. (the normal attack)

    I don't know if it is just me, but the starting menu seems a bit bugged from what we wanted it to work like. Needs multiplayer testing.


  3. If someone post's at 00:01 it will instead count as 12:01 am I was really suprised when it stood 12:01 am TODAY when I thought that you can't post a post in the future (since now it is 10:10 am TODAY)

    Shoulnd't it be 00:01 am instead?

    P.S. I just remember maybe it's only when you use 12:00 - 13:00 - 14:00 when you use 00:01 after 23:59. Since we don't count as the way stated at top ^ is the time correct?


  4. Well yea i had around 60-70 atom towers, and when like 10 of them hit ronald at the same moment, he is like stunned. They stop when atom towers attack them. I got to 2100 kill that way. :/ Is this really a bug?

    This is a bug, it has hopefully been fixed for version 4.2 thanks for posting.

    this was something stupid, read the description wrong :)

    No it was not stupid. He read the description right why else would he have asked if it was a bug.


  5. I don't think that making it manually firing the spell would make it overpowered. It's like saying that trickery tower is overpowered if towers are cloned manually.

    You got more effect manually targeting, but in cost of time and focus.

    I think it is a good idea (but for magic, mushroom is already changed) but I don't think it would be worth the effort.


  6. Their graphix needs to be upped alot...

    Vapor still looks like the old vapor, aka booring.

    Mushroom looks well, a bit odd. And it really appears that the "orb" is teleporting really strange.

    And imo shards should be equally time distributed. Not dependant on range to target. (and increase number of shards)

    Also should it really be 1500 range? Nature got no "real" short range pure damage tower maybe exept for impetus, but both impetus and flesh golem are single target and best used to catch leaks and bosses, and are in need of propper micro.

    What if mushroom was 700 or 900 range instead? The "orb" wouldn't have to look like it teleport really strange.

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