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Everything posted by Karawasa
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This is a nifty idea I found at another site: The way it worked there is that you cast it, and it stores all attacks and spells you cast for X seconds. At any point later on, you can choose to have what is stored done AGAIN. I think this is a really cool ability, and am wondering if it has any place in Element TD. Perhaps a tower that casts this on another tower, records what it does, and then replays it when you choose? Like? Dislike?
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-Chain Lightning (for lack of a better name) Added
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A chain lightning spell that increases in damage X% every time it bounces. But here is the cool part, after a few bounces it will start picking random creeps (in your area) to bounce to. If you're wondering how to make it only pick creeps it should, perhaps use enemy of owner of casting unit, and also custom value of unit. I believe all creeps are set to custom value of player number they are spawning for. Yes, it is Wrath of Nature from DotA.
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I don't have Warcraft 3 at the moment so I can't test, but can normal attack types even attack ethereal units (piercing, normal, siege etc.)?
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MrChak, you still doing this?
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What about this: A chain lightning spell that increases in damage x% every time it bounces. But here is the cool part, after a few bounces it will start picking random creeps (in your area) to bounce to. Yes, it is Wrath of Nature from DotA. I think it is a cool ability and could be fun in a TD. But, Like? Dislike?
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Need only two more abilities. They should be geared for a triple element tower (more powerful, crazy etc.).
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Need only two more abilities. They should be geared for a triple element tower (more powerful, crazy etc.).
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-Rage (for lack of a better name) Added
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This tower gains attack speed every time it attacks. The attack speed bonus should reset after a certain period of time of not attacking. Yes, it is that skill on Beastmaster in DotA.
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Alright, lets run with that idea. It seems a lot more manageable and fun.
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Anyone NOT like this idea?
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What can we do to save it?
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I wonder if there is some way to save this concept. One idea I was thinking about, is to turn it into some sort of vampiric tower. Building upon the concept of a tower that decreases overtime (in both damage and value), every kill (or damage dealt) would increase damage/value by a small amount.
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-Tower that does massive damage in the beginning but the damage slowly erodes Basically, it would lose damage overtime. It would also lose HP over time, so when you sell it later it is worth less. Like? Dislike?
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Demon's Edge: Starts with slow attack speed. Tower gains attack speed for each creep it kills, speed doesn't reset. Like? Dislike?
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-Reapers Scythe Removed
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-Soul Reaper Added
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I suppose that would only make sense, would have to have high damage though (Cisz gets his idea implemented, albeit in a different fashion).
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You can't say it will turn into a composite extravaganza based on those calculations. Those calculations do not take into consideration abilities, which are definitely more important. Besides, there won't be very many composite damage towers. Only testing will show whether 25% is too high or not.
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Here is an idea I had while reading this thread, why don't we make composite armor more meaningful? Cisz, you say they can be considered "tough," but 10% damage reduction isn't really THAT much. What if we made composite armor creeps take only 75% damage instead of 90% (from elemental damage)? That would make them "tough," waves, and we could call it a day on adding new creeps.
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Soul Reaper would be a dual tower like Life/Tech (it only makes sense). It wouldn't replace Undead Tower, it would be a tech tower except for undead instead of mechanical. Its element makeup is unknown at this point. Undead tower is getting the axe completely, and will be redesigned into something else.
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-Mortar Tower Added
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Although I loathe to do this: Soul Reaper Tower: Tech tower except for undead. Also, I'm running with the Mortar Tower idea. Only 3 abilities/towers left (I can see the light!).