WindStrike Posted April 22, 2016 While not as insane as Patch 1.5's Mega Balance Overhaul, this patch provides a lot of "tweaks", including making Fire Tower no longer useless. It also features some changes to the Scoring System and makes the game a little bit harder overall. Here's the patch notes! General The Networth Score Bonus has been reworked. Instead of being a multiplier based on a base amount, it now just gives you 1 Score for every 2 Networth. The End Speed Score Bonus now scales at twice the amount. Clean Wave Bonus has been increased from 25% to 30%. Bounties on all difficulties for both Classic & Express have been reduced by approximately 5%. Free Pure Essences have shifted from being given after Waves 45 & 50 to Waves 50 & 55. Tower Balance Cannon & Arrow When selling the Elemental versions on All Pick, selling rounds up, meaning they sell for 128 Gold instead of 127 Gold. Single Element Darkness damage increased from 270 / 1890 / 13300 / 133000 to 300 / 2100 / 14700 / 147000 Fire getting an alteration on the ability. The ability will now only apply to the primary target. Attack damage increased from 10 / 70 / 490 / 4900 to 18 / 126 / 880 / 8800 Blaze damage increased from 3 / 21 / 150 / 1500 to 6 / 42 / 300 / 3000. Still 3 seconds. Dual Element Now when you sell a Well or Blacksmith Tower, it will remove the most recent buff instead of a random buff. Electricity damage reduced from 210 / 1050 / 5250 to 200 / 1000 / 5000. However, damage reduction per bounce altered from 20% to 15%, and bounce range decay per bounce altered from 30% to 33% Gunpowder damage reduced from 42 / 210 / 1050 to 40 / 200 / 1000 Hydro damage increased from 420 / 2100 / 10500 to 450 / 2250 / 11250 Triple Element Laser minimum damage increased from 30% to 50% Jinx effect switch back to 3 ticks over 7.5 seconds, but the effect has been reduced from 10% / 30% to 6% / 18% Polar no longer has that weird secondary effect that no one properly understands anyways, and the hp burn has been bumped from 10% / 30% to 12% / 36%. Damage decreased from 2000 / 10000 to 1800 / 9000 Impulse now has a toggle effect, allowing you to switch between "switch to furthest creep on each attack" or "focus down the furthest creep". Gold now has a toggle effect, allowing you to switch between "switch to lowest hp creep on each attack' or "focus down closest creep". Effect increased from 25% / 30% to 25% / 35% Muck down from 1100 / 5500 to 1000 / 5000 Enchantment down from 625 / 3125 to 575 / 2875 Erosion down from 150 / 750 per second to 140 / 700 Roots down from 120 / 600 per second to 110 / 550 Nova down from 300 / 1500 to 275 / 1375 Patch is live! Also, within the next week we should have Co-op Mode out, so look forward to that as well! Go to top Share this post Link to post
Noya Posted April 22, 2016 Patch is Live 10 hours ago, Califax said: Will co-op have leaderboards? Yes Go to top Share this post Link to post
Iser Posted April 22, 2016 very excited for the co-op mode. now i need to find someone to play with me =D Go to top Share this post Link to post
yoitzhiok Posted April 26, 2016 ahh dammit does this mean I need to start doing more number crunching again... Go to top Share this post Link to post
Maligna Posted April 26, 2016 This isn't exactly related to the patch but I'm thinking of supporting the DEVs through pass purchase. Unfortunately, the pass is only for 30 days and honestly I wish there is/are option(s) for me to pay more for a really long term or even permanent instead of having to repurchase every month. Go to top Share this post Link to post
WindStrike Posted April 26, 2016 We used to have a different donation system, but in order to switch to the passes, we had to drop it. Supposedly, there's a possibility of different tiered passes/rewards in the future, but between us not having anything to offer with regards to that (yet) and still requiring confirmation from valve, can't really say if that's happening. Go to top Share this post Link to post