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WindStrike

Patch 1.6

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While not as insane as Patch 1.5's Mega Balance Overhaul, this patch provides a lot of "tweaks", including making Fire Tower no longer useless. It also features some changes to the Scoring System and makes the game a little bit harder overall. Here's the patch notes!

  • General
    • The Networth Score Bonus has been reworked. Instead of being a multiplier based on a base amount, it now just gives you 1 Score for every 2 Networth.
    • The End Speed Score Bonus now scales at twice the amount.
    • Clean Wave Bonus has been increased from 25% to 30%.
    • Bounties on all difficulties for both Classic & Express have been reduced by approximately 5%.
    • Free Pure Essences have shifted from being given after Waves 45 & 50 to Waves 50 & 55.
  • Tower Balance
    • Cannon & Arrow
      • When selling the Elemental versions on All Pick, selling rounds up, meaning they sell for 128 Gold instead of 127 Gold.
    • Single Element
      • Darkness damage increased from 270 / 1890 / 13300 / 133000 to 300 / 2100 / 14700 / 147000
      • Fire getting an alteration on the ability. The ability will now only apply to the primary target.
        • Attack damage increased from 10 / 70 / 490 / 4900 to 18 / 126 / 880 / 8800
        • Blaze damage increased from 3 / 21 / 150 / 1500 to 6 / 42 / 300 / 3000. Still 3 seconds.
    • Dual Element
      • Now when you sell a Well or Blacksmith Tower, it will remove the most recent buff instead of a random buff.
      • Electricity damage reduced from 210 / 1050 / 5250 to 200 / 1000 / 5000. However, damage reduction per bounce altered from 20% to 15%, and bounce range decay per bounce altered from 30% to 33%
      • Gunpowder damage reduced from 42 / 210 / 1050 to 40 / 200 / 1000
      • Hydro damage increased from 420 / 2100 / 10500 to 450 / 2250 / 11250
    • Triple Element
      • Laser minimum damage increased from 30% to 50%
      • Jinx effect switch back to 3 ticks over 7.5 seconds, but the effect has been reduced from 10% / 30% to 6% / 18%
      • Polar no longer has that weird secondary effect that no one properly understands anyways, and the hp burn has been bumped from 10% / 30% to 12% / 36%. Damage decreased from 2000 / 10000 to 1800 / 9000
      • Impulse now has a toggle effect, allowing you to switch between "switch to furthest creep on each attack" or "focus down the furthest creep".
      • Gold now has a toggle effect, allowing you to switch between "switch to lowest hp creep on each attack' or "focus down closest creep". Effect increased from 25% / 30% to 25% / 35%
      • Muck down from 1100 / 5500 to 1000 / 5000
      • Enchantment down from 625 / 3125 to 575 / 2875
      • Erosion down from 150 / 750 per second to 140 / 700
      • Roots down from 120 / 600 per second to 110 / 550
      • Nova down from 300 / 1500 to 275 / 1375

 

 

Patch is live!

 

Also, within the next week we should have Co-op Mode out, so look forward to that as well!

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This isn't exactly related to the patch but I'm thinking of supporting the DEVs through pass purchase. Unfortunately, the pass is only for 30 days and honestly I wish there is/are option(s) for me to pay more for a really long term or even permanent instead of having to repurchase every month.

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We used to have a different donation system, but in order to switch to the passes, we had to drop it. Supposedly, there's a possibility of different tiered passes/rewards in the future, but between us not having anything to offer with regards to that (yet) and still requiring confirmation from valve, can't really say if that's happening.

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