WindStrike Posted April 13, 2016 Incoming mega patch! Patch 1.5 is the largest patch to date, featuring the return of Elemental Cannon & Arrow Towers, a Custom Game Pass, and a ton of balance changes. Way more builds, element orders, and play styles work better than before, and you no longer get screwed over half the time on Random. In fact, it's arguably easier to play Random than it is All Pick. Check out the patch notes below! New Features Elemental versions of Cannon & Arrow Towers are finally (back) in the game! Upgrade cost of 80 gold, total cost of 130 gold, and with x3 damage. They require their respective element in order to be unlocked. We now have a Custom Game Pass (click here). You can purchase it in Dota 2 for $1, which supports our development of the game and unlocks the following goodies for you: Access to Player Profiles, Friend Leaderboards, Lifetime Stat, Match History, & Ranking Achievements 6 Element-themed Custom Builder Models When selecting the game modes, your vote is worth twice as much Extra flair on Player Avatar HP and Scaling Classic Base Creep HP increased from 40 to 75. HP Scaling reduced from x1.184 to x1.168 per wave. Express Base Creep HP increased from 90 to 150. HP Scaling reduced from x1.329 to x1.304 per wave. Difficulties altered. Normal = 100% HP Hard = 130% HP Very Hard = 160% HP Insane = 200% HP Elemental Boss Base HP increased from 300 / 1500 / 7500 to 500 / 2500 / 7500 Bounties Classic Normal - 52050 increased to 75210 Hard - 68520 increased to 82380 Very Hard - 78750 increased to 90360 Insane - 90360 increased to 99180 Express Normal - 74070 increased to 80970 Hard - Still at 88440 Very Hard - Still at 96660 Insane - Still at 105600 Scoring The Endspeed Bonus on Classic is now based on clearing in 45 Minutes instead of 40 Minutes. The Wavespeed Bonus now falls by a flat 3% per second, instead of 3% the first 30 seconds and 2% afterwards. General Balance Single Element Scaling increased from x6.5 / x6.5 / x10 to x7 / x7 / x10 Cost increased from 175 / 625 / 2300 / 11000 to 175 / 750 / 3000 / 13000 Dual Element Scaling reduced from x6 to x5 Cost increased from 450 / 1350 / 3650 to 600 / 1750 / 5000 Damage across the board went up roughly 40% Triple Element Tier 2 Cost increased from 4500 to 5000 Triple Support Tower damage increased roughly 20-25% across the board. Pures The Gold Bonus when you get a Pure Essence in the Summoner has been removed. Periodic damage increased from 24000 to 30000 Specific Balance Single Element Water ability altered. Now causes a single bounce within 350 range, with 100/200 AoE, and dealing 25% damage of the original attack. Damage increased from 22 / 143 / 930 / 9300 to 55 / 385 / 2700 / 27000 Fire damage increased from 10 / 65 / 425 / 4250 to 10 / 70 / 490 / 4900 Ability damage increased from 3 / 20 / 130 / 1300 to 3 / 21 / 150 / 1500 Nature damage increased from 70 / 455 / 2960 / 29600 to 70 / 490 / 3430 / 34300 Earth ability altered. Now causes Aftershock. Half a second after the attack lands, a secondary shockwave hits the same location with 200/400 AoE and half damage. Damage altered from 48 / 312 / 2030 / 20300 to 35 / 245 / 1720 / 17200 Light damage increased from 100 / 650 / 4225 / 4225 to 110 / 770 / 5400 / 54000 Ability damage reduced from 4 / 26 / 170 / 1700 to 3 / 21 / 150 / 1500 Dark damage increased from 260 / 1690 / 11000 / 110000 to 270 / 1890 / 13300 / 133000 Dual Element Disease ranged increased from 550 to 700. Damage altered from 50 / 300 / 1800 to 70 / 350 / 1750 Flame attack & ability damage altered from 40 / 240 / 1440 to 50 / 250 / 1250 Vapor initial damage altered from 5 / 30 / 180 to 22 / 110 / 550. Echo damage altered from 20 / 120 / 720 to 22 / 110 / 550 Moss ranged reduced from 700 to 550. Damage altered from 120 / 720 / 4320 to 200 / 1000 / 5000 Quark damage altered from 160 / 960 / 5760 to 225 / 1125 / 5625 Ice damage altered from 135 / 810 / 4860 to 200 / 1000 / 5000 Poison damage altered from 200 / 1200 / 7200 to 300 / 1500 / 7500 Hydro attack & ability damage altered from 300 / 1800 / 10800 to 420 / 2100 / 10500 Electricity damage altered from 150 / 900 / 5400 to 210 / 1050 / 5250 Life damage altered from 300 / 1800 / 10800 to 420 / 2100 / 10500. Effect altered from 6 / 4 / 2 to 6 / 5 / 4 kills to proc Gunpowder attack & ability damage altered from 30 / 180 / 1080 to 42 / 210 / 1050 Magic BAT altered from 1 to 0.66. Damage altered from 600 / 3600 / 21600 to 650 / 3250 / 16250 Blacksmith / Well / Trickery damage altered from 450 / 2700 / 16200 to 800 / 4000 / 20000 Triple Element Tidal damage altered. Initial damage increased from 500 / 2500 to 600 / 3000. End damage reduced from 2000 / 10000 to 1800 / 9000 Flooding damage per second increased from 150 / 750 to 160 / 800 Ephemeral damage increased from 1800 / 9000 to 2000 / 10000 Hail range reduced from 1500 to 1150. Damage increased from 800 / 4000 to 1000 / 5000. Spreadshot range is now separate from the tower's range, and is now 1750. Impulse BAT altered from 1 to 1.5. Damage increased from 2250 / 11250 to 4000 / 20000 Gold damage increased from 4500 / 22500 to 5000 / 25000. Effect increased from 20% / 30% to 25% / 30%. Flamethrower damage increased from 450 / 2250 to 500 / 2500 Haste damage increased from 950 / 4750 to 1000 / 5000 Obliteration damage increased from 1100 / 5500 to 1200 / 6000 Muck damage increased from 800 / 4000 to 1100 / 5500 Nova damage increased from 250 / 1250 to 300 / 1500 Erosion damage per second increased from 120 / 600 to 150 / 750 Jinx damage increased from 2600 / 13000 to 3500 / 17500 Roots damage per second increased from 100 / 500 to 120 / 600 Enchantment damage increased from 500 / 2500 to 625 / 3125 Polar damage increased from 1600 / 8000 to 2000 / 10000 Windstorm AOE increased from 550 to 600. Tornado movespeed increased from 175 to 200. Damage per second increased from 350 / 1750 to 450 / 2250 Expect the game to feel different than before. Tech Rushing is still doable and very much viable, but a whole lot harder to pull off (in other words, it's not the only way to "properly play" anymore). Patch is live! Go to top Share this post Link to post
yoitzhiok Posted April 14, 2016 Ah. Look at the buffs. Just to let you know, I've been playing Poison, and I managed to clear 48 frogs with Poison. This buffs might make it more. I'm testing as I type. I'll comment more (most likely PM) about other stuff, but as of 2 hours ago, Nature + Water dominates the meta right now. Go to top Share this post Link to post
WindStrike Posted April 14, 2016 Patch is live, and we also have a Custom Game Pass! Details in the first post. Leaderboard is now getting reset. Go to top Share this post Link to post
DBX_5 Posted April 14, 2016 Tower page is displaying the wrong prices for towers, hasn't been updated. Go to top Share this post Link to post
Califax Posted April 14, 2016 Kinda off topic.. But there is no more "your own" donating system, can't find it on website ? Go to top Share this post Link to post
DBX_5 Posted April 14, 2016 think its an item you can buy through the dota2 shop. Go to top Share this post Link to post
WindStrike Posted April 14, 2016 Well, due to the custom game passes, we actually had to take down our own donation system, that'd be why. Annnd we'll try to get the on-site tower stats up-to-date later today, I believe they're still on 1.4 Go to top Share this post Link to post
Noya Posted April 14, 2016 Dota Store link is http://www.dota2.com/store/itemdetails/16970?r=c9 Go to top Share this post Link to post
Califax Posted April 14, 2016 ^ You should add that on loading screen tips.. Go to top Share this post Link to post
ruva Posted April 14, 2016 Hello, I've really enjoyed this game and the patch looks exciting. However, is there a possibility to remove or move the pass icon on the bottom left, as it's really big and flashy and most takes up much of the screen specially the road. I find it a lil hard to micro towers and attack minions when that ad on my face. Go to top Share this post Link to post
WindStrike Posted April 14, 2016 Glad you're liking it! I suppose what we could do is make it similar to Sandbox's Menu, where you can have it rolled into the side of your screen. Go to top Share this post Link to post
Utoko Posted April 14, 2016 54 minutes ago, WindStrike said: Glad you're liking it! I suppose what we could do is make it similar to Sandbox's Menu, where you can have it rolled into the side of your screen. isn't that already the case? The arrow in the bottom left does that. Go to top Share this post Link to post
WindStrike Posted April 14, 2016 Ah, hurderp. Guess it's just not that obvious. Go to top Share this post Link to post
kerb Posted April 15, 2016 (edited) Interesting patch, dual towers nerved, tripple (esp tier 1) are back. Gj Edit: Esp. good that the life tower spam is over, ty. As that one was really boring. Edited April 15, 2016 by kerb Go to top Share this post Link to post
GoatAss Posted April 21, 2016 (edited) 1. are flamethrower towers any good against frogs? 2. are moss towers for high hp creeps or low hp creeps? sorry fairly new to the game. Edited April 21, 2016 by GoatAss Go to top Share this post Link to post
Utoko Posted April 21, 2016 1. Flamethrowers seems fairly weak to me atm but in theory they are decent against frog waves if you have slow towers to cluster the creeps together. 2. Moss towers are for high hp creeps and disease for low hp creeps. Go to top Share this post Link to post
GoatAss Posted April 21, 2016 (edited) utoko, since you're the #1 player, mind telling me what towers work late game? i play random insane.. i get confused what dual/triple towers to build sometimes. say poison towers lvl3 , do they work? or gunpowder lvl3 or how about moss lvl3 Edited April 21, 2016 by GoatAss Go to top Share this post Link to post