Karawasa Posted June 27, 2011 It has been reported that the first 30 levels seem too easy. It has also been reported that the last 30 levels seem too hard. Does anyone else feel this way? Does anyone have different thoughts about the HP growth? Go to top Share this post Link to post
Aranneas Posted June 27, 2011 I think on hard/very hard, first 20 levels are fine - the tension from incentive to juggle towers for extra interest helps keep it fresh. After that, it gets quite easy until around level 40, when difficulty ramps quite quickly straight to the end. Go to top Share this post Link to post
WindStrike Posted June 27, 2011 First 20 are definitely a little too easy, 21-40 is fine, and then for some reason, if I didn't utterly annihilate 40, 41+ will slaughter me. I am noticing that it is considerably difficult to win on Very Hard unless you pick between only a select few strategies. It seems that you need a level 2 triple by the time you hit 41 or it's death. Go to top Share this post Link to post
gwho Posted June 27, 2011 It has been reported that the first 30 levels seem too easy. It has also been reported that the last 30 levels seem too hard. Does anyone else feel this way? Does anyone have different thoughts about the HP growth? this of course has to do with factoring in compounding and not. So I would think it would make most sense that the "exponential HP growth curve" remained steep the harder the mode, and less steep for easier modes. Of course easier modes will have less damage % reduction, of course, but the compounding aspect could also be made easier/harder by making making the curve steeper/more closer to linear. sorry i can't contribute anything specific, just this general framework. Go to top Share this post Link to post
Rai Posted June 28, 2011 i can only refer to very hard: first 10 waves, maybe even 15 are way too easy in comparison to the wc3 version. first 5 can even be insta-killed at 12 oclock which is a very-hard-NoGo imo. then there is another significant step with the biohazard trucks, making these and the following pretty hard (which is what VH is supposed to be) overall it's mostly the mechanical or speed-levels that gimme hell. I play vh random for balance-issues, so this doesnt refer to any BO or effect concentration. I try to use every tower/effect i get from it at the optimum positions and make em all support each other in the usual strategy-way. Go to top Share this post Link to post
Karawasa Posted July 4, 2011 Heard a few people say the game feels more balanced now in terms of difficulty. Anyone disagree? Go to top Share this post Link to post
Aranneas Posted July 4, 2011 I'd say it's pretty good now, yeah. No more mid-game slump, for sure; it probably still ramps a little bit too hard at the end, but what can you do. Go to top Share this post Link to post
Chiquihuite Posted July 4, 2011 but what can you do. Improve it Go to top Share this post Link to post
Karawasa Posted July 11, 2011 Don't want the end to be too easy though. Go to top Share this post Link to post