jolin012 Posted August 16, 2008 This bug was in pb as well i just forgot to report it. Undead units that already used their revive or ankh of reincarnation get a new one when they are leaked. Go to top Share this post Link to post
Cisz Posted August 16, 2008 Afaik the ankh ability has a cooldown. And I have seen this happening too. Go to top Share this post Link to post
Kaini Posted August 18, 2008 Afaik the ankh ability has a cooldown. And I have seen this happening too. Afaik is the ankh an item in the inventory that get destroyed if the unit dies. (See the map Kriegsjäger) Go to top Share this post Link to post
jolin012 Posted August 18, 2008 but it gets a new one when leaked^^ Go to top Share this post Link to post
Karawasa Posted August 18, 2008 Not a bug, this is intended. Like Mechanical, I think Undead creeps should sort of reset when leaked. We can change it if it is a balance problem though... Go to top Share this post Link to post
Guest Timberwolf Posted August 18, 2008 I always noticed this but never thought of it as a bug myself, more like a punishment for leaking the dreaded undead rounds. Never had any balance issues with it because if you're really leaking enough that an undead runner gets through your whole maze *twice*... well, gg. Go to top Share this post Link to post
jolin012 Posted August 18, 2008 Imo they should not reset when leaked. Mechanical creep have a certain % of their time as invulnerable, which could be considered to reflect a certain % much harder. (but ofc there are otehr factors like ST/Splash and how your defense looks). Anyhow, also should undead have a certain % harder, which can be considered out of the total % hp added. Which is around 25% if I'm not sure. I don't think 25% more should be added when leaked. it already is that. That explanation though, probably makes no sence, so let me put it this way instead, If i build say kindles at 5, but the creep succeed to not die even once, but with a very low health. I better not kill some of them at area 9, cause that would reset their hp to 33% (or 25 or whatever it is) and as the pass through the exit, also reset the ankh. Go to top Share this post Link to post
DDRKirby(ISQ) Posted August 18, 2008 imho it should not be that way, simply because it is unintuitive Go to top Share this post Link to post
jolin012 Posted August 18, 2008 you don't want it which way? the way we discussed it was, (with resetting) or the way we discussed we wanted (without ersetting)? Besides, it could be abused to level flesh golems xD Go to top Share this post Link to post
DDRKirby(ISQ) Posted August 18, 2008 abused to level flesh golems... i mean having them magically gain an extra reincarnation, is unintuitive. no? Go to top Share this post Link to post
Karawasa Posted August 18, 2008 Flesh Golems are changing..... Go to top Share this post Link to post
holepercent Posted August 19, 2008 shouldn't be too major a issue. But more logically, they should only revive once. If the player leaks revived units, the creeps should not revive when they are killed when they reenter the path. i wouldn't see the creeps going thru the maze so many times.. probably the defense is too weak. It may become a resort to just leak the units with low life rather than rush to build towers if the creeps regain the ankh. If the defense could damage the creeps to that low health, there shouldn't be a problem dealing with the revived creeps with 33% hp. apart from losing speed/ losing to a player who's racing. Go to top Share this post Link to post