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Cisz

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Everything posted by Cisz

  1. Now we have the file attachment feature on the forums, this problem should be solved. # Closed #
  2. My current count is at ~1300 played games on eletd (saved replays). I have over 200 replays of other players (mostly challenge replays). So where shall I drop them?
  3. We have to keep in mind that any map used in a tounament if effectively a public version. That said, adding a cmmand to the 3.0 that does nothing but reduce the life of the one that uses it, might be no problem. I picture such a commend as "-loselife X" with X beeing the life that you lose when you use it, so "-loselife 3" would lose you 3 life. It's still abuseable, as people will tell other players to use the command "because it's so clever and funny to hurt them".. Maybe if the method used would result in a big warning before you do it, it could work. Like a menu popping up and warning you with a yes/no requester ("Are you sure you want to lose your life points? The other players will be at an advantage!").
  4. The problem: After having played with jolin012 for a double no leak replay, I had the bad feeling that 6-ele builds are overpowered. Here are my findings so far: Analysis of 6 ele builds and 4 ele builds for theoretical and actual boni Towers with relevant boni: . . ldwfne Level 1 Level 2 Level 3 .# 1 ++ LD Trickery ####### . 2 + + LW Ice 15% st slow 30% slow 60% slow .#11 + + WN Well +25% speed +50% speed +100% speed . 13 ++ FN Flame 15% st slow; +5% dmg 30% slow/+10% dmg 60% slow/+20% dmg .#14 + + FE Blacksmith +25% dmg +50% dmg +100% dmg . . . ldwfne .# 5 + ++ LWF Windstorm 15% aoe slow 30% aoe slow .# 7 + + + LWE Polar -25% health / +12.5% dmg .# 8 + ++ LFN Nova 15% aoe slow 30% aoe slow .#10 + ++ LNE Enchantment -5 armour st .#11 +++ DWF Corrosion -3 armour aoe .#13 ++ + DWE Muck 15% aoe slow 30% aoe slow .#14 + ++ DFN Voodoo +41% dmg +87.5% dmg .#16 + ++ DNE Roots 15% aoe slow 30% aoe slow I am not sure how to calculate voodoo yet. The 41%/87.5% are the higher numbers, 25%/50% is the lower case, but it can even do no effect at all, if the creeps die in under 2.5 seconds after they get the debuff. Here are the calculations for the highest number: Maledict level one: With 100 dmg done in 5 secs, and 50 dmg done in 2.5 secs with you dmg towers, voodoo will add: 50 dmg + 12.5 bonus by voodoo = 62.5 total at 2.5 secs and 62.5 dmg (the dmg at 2.5 secs) + 50 dmg + 28.125 (new bonus) at 5 secs. Thats a total of 140.625 or +40.625% on level one. Maledict level two: with 100 dmg done in 5 secs, and 50 dmg done in 2.5 secs with you dmg towers, voodoo will add: 50 dmg + 25 bonus by voodoo = 75 total at 2.5 secs and 75 dmg (the dmg at 2.5 secs) + 50 dmg + 62.5 (new bonus) at 5 secs. Thats a total of 187.5 or +87.5% on level two. Jolin012's build - all elements on level 1 Resulting in theoretical effetcs: Slow - minimum speed (dunno the number yet) Armour reduction - -8 = 49% dmg increase Dmg increase on towers - +25% Speed - +25% Dmg increase on creeps - +5% flame; +12.5% polar; +41% voodoo Armour is calculated like this:1.06^8 is 1.49, so dropping from 1.49 to 1.00 is like having +49% dmg. The given effects all stack multiplying, so we get a resulting 378% dmg for a strong voodoo, or 335% for a weaker voodoo (only giving 25%). So an all-elements-on-level-1 build does about 335% or 378% dmg and minimum speed. Cisz's build - lwfn Towers with relevant boni: . ldwfne Level 1 Level 2 Level 3 . 2 + + LW Ice 15% st slow 30% slow 60% slow .#11 + + WN Well +25% speed +50% speed +100% speed . 13 ++ FN Flame 15% st slow; +5% dmg 30% slow/+10% dmg 60% slow/+20% dmg . . ldwfne .# 5 + ++ LWF Windstorm 15% aoe slow 30% aoe slow .# 8 + ++ LFN Nova 15% aoe slow 30% aoe slow We get a resulting 240% dmg and minimum speed. Results We get 335% and 240%, which is a difference of 40% (335%/240% = 1.40). Even worse, jolin012 did not use more than 6 picks, so he could have gotten much more bang for his build. In addition to that, my build gave me a hard time to actually build the towers for those cool boni, as I didn't have the money to do so. I suggest two changes: I.) Buff level 2 and 3 duals to let the 4 element builds ctach up II.) Decrease the cost and dmg of all multi element towers or at maybe just for those of higher level, but keep the dmg/gold ratio as it is now. But don't change the support abilities, so the new and cheaper corrosion would still do -3 armour. This will result in more towers with the same effective dmg, but easier access to the support effects. I can't tell you proper numbers yet, but I will provide them soon enough. I expect that the waterfall/foundry level will have to go up to about +400% and that a maxed dual should cost only about 4.5k, while having less damage accordingly, but those are just my first guesses. MagicalHacker is working on the problem too, and will hopefully come up with suggetions for better boost numbers. List of all tower for reference: . ldwfne .# 1 ++ LD Trickery Duplicates towers . 2 + + LW Ice Single target slow and dot (like poison in 3.0) . 3 + + LF Electricity Bouncing spell dmg (a bit like metal in 3.0) . 4 + + LN Life Gains life with kills (but slower life gain than in 3.0) . 5 + + LE Quantum Can teleport itself . 6 ++ DW Poison Dmg in a line (like sun in 3.0) . 7 + + DF Magic ??? . 8 + + DN Death Does more dmg if the target is on full health . 9 + + DE Gunpowder Long range tower . 10 ++ WF Kindle Aoe dot (a bit like steam in 3.0) .#11 + + WN Well Speeds up other towers . 12 + + WE Hydro Sometimes throws a unit in the air, dealing splash when it lands . 13 ++ FN Flame Single target slow and increases dmg taken .#14 + + FE Blacksmith Gives your towers a boost on dmg . 15 ++ NE Rage Can cast rage on itself for some exta fire power . . . ldwfne . 1 +++ LDW Hail Attacks some random area near it with splash . 2 ++ + LDF Jinx Warps creeps back on the path and damages them . 3 ++ + LDN Oblivion Summons skeletons . 4 ++ + LDE Laser (Placeholder till prism tower is coded) .# 5 + ++ LWF Windstorm Creates moving aoe slowing and dot hurricane . 6 + + + LWN Tidal Charges an aoe attack for every 10 attacks, can be discharged by the player .# 7 + + + LWE Polar Slows target and causes extra dmg .# 8 + ++ LFN Nova Dmg and slow to all creeps in range . 9 + + + LFE Gold Gives bonus gold based on inflicted dmg .#10 + ++ LNE Enchantment Decreases creeps armour, dot .#11 +++ DWF Corrosion Dot and armour reduction debuff, aplied with a splash . 12 ++ + DWN Drowning Chance for instant kill based on targets health .#13 ++ + DWE Muck Splash attack and aoe slow with that (much like ice in 3.0) .#14 + ++ DFN Voodoo Units get extra dmg based on dmg taken since cursed . 15 + + + DFE Flamethrower Rapid fire splash tower with incinerate .#16 + ++ DNE Roots Slows all creeps in a line . 17 +++ WFN Impulse Does more damage the further away the target is . 18 ++ + WFE Zeal Gets faster and faster the longer it fires w/o pause . 19 + ++ WNE Beef Golem Grows and grows while dealing dmg . 20 +++ FNE Quaker Has a chance to do splash dmg . . .# - One of the stronger support towers
  5. About the link - I edited you post, the sytax is: (url=http://www.link.to.something)Neat text about the link(/url) With "[" and "]" instead of "(" and ")".
  6. I have saved basically every game, so if you miss something we played together or that you released in the forums, I might be able to provide it.
  7. Have you lost your replay data-base too? O_o
  8. The problem here is that karawasa removed the picture from his site. Did he do so because he does think it's not ok to have that gfx available anymore? Or did he just mess up?
  9. Noddy, you didn't follow the rules about proper map names. Read the rules here. I dont have a map called Element TD 4.0 Public Beta~1.w3x, and I don't want to have one, OK?
  10. Cisz

    Replay Forum

    I like that idea. I am a great fan, collector and watcher of replays, and now that we can upload them to the forums, I'm all for it. We could have a 3.0 and 4.0 thread, a "requesting help" thread, and so on.
  11. Cisz

    Ronalds, i got lots

    There was in 3.0, and I'm pretty sure there is for 4.0 as well, but I havn't asked Karawasa about that. I would dare the guess that they don't get stronger after 10k or so.
  12. Oh. Sorry to hear that. Good luck with the recovery.
  13. Cisz

    Ronalds, i got lots

    In 3.0 the record is 72.000 ronalds, and thats on very hard, so you'd better get to a higher difficulty to impress me.
  14. Cisz

    Ronalds, i got lots

    I tried a hunt on very easy, and as far as I can tell would have been able tio kill on for eternety, so for easy anything near that would be good.
  15. Ah, but of course. I can help you. Element TD is NOT a game, no matter what Karawasa has told you on his webpage. Its a map for a game. The game is "Warcraft III: Reign of Chaos" with it's adon "Warcraft III: The frozen Throne", and you can't play eletd without it. The game has to be patched to a recent version, else the map won't run. Hope I could help, but I guess you won't play it under this conditions, right?
  16. Why did you list jolin012 under vh sr cm? He did what I send in on vh pick. And my 39 from the same game are missing too.
  17. Let's see how this goes. It might be faster outdated than you think, as we don't know how long the public beta will be the current version and what changes happen. Till then, stickied. I predict a lot of changes in ronald hunting. Anyway: Cisz - VH SR CM - 158 ronnies (attached) ..and from the double no leak: Jolin012 - VH Pick - 45 Cisz - VH Pick - 39 (Link to double no leak.) 1386 Eletd (4pb all vh sr cm) won leak 158.w3g
  18. "Replace" as in "no latin characters anymore?
  19. Cisz

    THIS IS A MUST !

    Afaik we can't, because all other slots are used as computer players. Unless you want the map to run even slower than now ofc, with some solid lag and such.
  20. Welcome back. Now hop over to the league organizer forum and help us with the ruleset, so we finally can get another tournament.
  21. Element TD Tournament Rules Version 0.1 (work in progress) for Clan Etd (Northrend) tournaments by Cisz and Jolin012, with the help of many others Game mode and map version: These tournaments are played as games of very hard samerandom free-for-all on the 3.0 version of eletd. The version is ofc the official 3.0 final. General concept: A tournament usualy consists of two parts, the preliminaries and the finals. Each of this parts can get as long as two rounds, for a maximum lenght of 4 rounds in total. If not enough players take part in such an event, the number of rounds might be reduced. Each round but the final one consists of simultaniously played games of eletd. If both rounds of the preliminaries are held, round one is played to sort players for the second round, and no players leave the tournament after the first round. After the second round only the best players continue into the finals. This can be the best 1-3 players of each game of the second round, depending on the total number of players. The finals usually consist of the semifinal (round three) and the final (round four). Again, only the best players of the semifinals advance to the final, which consists of a single game. The last player standing in this final game is the winner of the tournament. Entering the tournament: To enter the tournament, the players have to apply in the proper application thread located in the forums on http://www.eletd.com/forum before the event. Players have to own a legit copy of the game and to be able to play on the northrend server of battle.net. In addition the players have to show up for the first round on the set time and date on the Northrend server of the battle.net in the channel "clan etd". [All ongoing information about the tournament will be posted on the forums, so having access to the forums during the tournament is also a prerequisite.] The structure of rounds: (Missing, will contain parts about missing players, number of players, seeding and the like.) Finding and reporting a game: The players for each of the games will be selected by the tournament organizers according to the tournament rules. Once the players for a game are chosen, their names will be listed on the forums along with a gamename. The organizers will determine a host for each game. The host opens the game as a private game with the proper game name. Once all players have entered, the host asks all players if they are ready to start. As soon as either all players agree to start or 5 minutes of waiting time has passed after the question, the game is started. The host then sets the game options for all players to very hard, samerandom, no heroes, no chaos, no extreme. After the game every player has to save the replay of the match. Then he has to report his result for the game on the forums with a post in the proper tournament thread and to upload the replay as an attachment to that. Missing a game: If a player fails to show up for a game for more than 10 minutes in the preliminaries or more than 20 minutes in the finals, the game is counted as a loss for him. Players losing by missing a game in the first round of a two-round preliminaries but manage to be there for round two, are still allowed to play from there on. In all later rounds (or if the preliminaries are one round only) players that miss a game are out of the tournament. Winning a game: The goal of each game is, to stay alive (having not being reduced to 0 life) for as long as possible. The last player standing is the winner of a game, the player that lasts second to him gets second place and so on. Each game has to be played till only one player is left, even if the best 3 continue to the next round, because the ranking is important for seeding the next round. As soon as only one player is left, this game is decided. The last player standing should abort the game to report for the next round. A player missing to show up for his next game because he continued to play on in an already decided match, loses by forfeit. Disconnects: If a player disconnects after his second lumber has been spent, the game will continue without the lost player and the disconnected player will get the worst rank possible (he will not get a worse rank than those that allready died when he got disconnected). If the player is disconnected before his second lumber has been spent, and the player has not been disconnected in this round before, the game shall be paused. After the game has been paused the dropped player has 5 minutes to claim a rematch. The player must have been alive when he was disconnected to claim a rematch. Forbidden tactics and cheats: All players have to conduct their games in a legit manner. They are not allowed to use any cheats or hacks. Intentionally causing your opponents to lag is also disallowed. This includes filling the map with low level towers to create workload for the network/cpu. In case of doubts the tournament organizers will decide what considers cheating and what not. General behaviour: All players have to stick to common courtesy standards about general behaviour among/towards other humans. Insults, racism, sexism, rudeness, or anything else that the tournament organizers deem intolerable, can result in a disqualification.
  22. There was this one time, don't know if on 40 (fast nature) or 50 (mechanical nature) when I had 24 fire arrows, and missed to upgrade the second 12 somehow, right after i missclicked the storm. The new increased spawning range makes it harder to use, and I'm not really used to it yet.
  23. @rhyno - About the roots/quaker combo: Thats not on very hard is it?
  24. Cisz

    THIS IS A MUST !

    Wasn't this impossible, as all slots are taken? And yes they ARE taken, trust me.
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