ImmolatusBurn
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About ImmolatusBurn
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Rank
Element Tower
- Birthday 03/19/1991
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Website URL
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Profile Information
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Location
Minnesota
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I'm working on implementing a system to do this.
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Perhaps it would be worthwhile to implement a Pseudo-Random Distribution system for these towers, it would allow the average % to trigger to be the same, but would prevent outlying chances for strings of non-procing attacks.
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Well, you can change the text it shows from "Fast" to something else, but you can't change what numerical values it represents.
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That's what I said.
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The speed settings such as Very Slow, Fast, Very Fast, etc are defined by game interface constants, they can't be changed while the game is running. There's also a single constant used for all the "Fast" attack and movement speeds, so you can't customize it for each unit. Due to this, your idea isn't possible.
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No, if you heard that rumor on the internet it HAS to be true. Everything on the internet is true. I would guess Garena would be the best private server to find EleTD games on, seeing as it had/has a "sponsorship" thingy with extra rooms for EleTD and such.
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You should probably mention your programs are Windows specific.
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I think if you make a separate trigger that has the Finishes an upgrade event, then you can use Triggering Unit to refer to that building.
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Have you tried adding Unit - A unit Finishes an upgrade to the event list?
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Because you said they are orb effects which would make only one active at a time, which would make getting one element much better.
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Seems like it may be a problem using it with a most builds because it would benefit quite a bit more from only getting one type of elemental.
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So you're saying the elemental abilities would increase in power as you killed more elementals of that type, and that you could have one element active at a time and it would give an orb effect to the tower?
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While we're at it let's add a +1life command so I can beat the game