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Kaini

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Posts posted by Kaini


  1. Now the game has got very difficult. If you get in random $$ it is impossible to beat the game and it is hardly possible to beat it with $.

    Maybe random should follow some rules to make it a bit easier.

    [*]Maximal 2 $ maybe reduce to one $[/*:m:1oe3pfkj]

    [*]Maximal 1 pure (AFAIK there are no p in random atm... would be cool if they were there)[/*:m:1oe3pfkj]

    [*]No T2 element before 20 (including 20) ($$11 $111 1111) ($111 1111)[/*:m:1oe3pfkj]

    [*]No T3 element before 35 (including 35) ($$11111 $$2111 $$221 $111111 $21111 $2211 $222 211111 22111 2221) ($111111 $21111 211111 (looks strange, maybe I made a mistake :S))[/*:m:1oe3pfkj]


  2. I thuoght you mean micro. I guess positions are not that difficult - you read them once and know them always. (Thats the "learn by rote" part)

    Maybe I'm doing something wrong, but i think Magic/Mush sucks. :?

    In the light of Kaini's post, jolin wrote:
    :lol:

  3. I can't stand the new Magic/Mushroom...

    But Quaker is underpowerd. Now it is nearly useless, if the wave isn't Light...

    Poison agree

    Ice agree but has got weaker in b13

    Electricity agree

    Flame i didn't test it, i guess i used it once

    Gunpowder i don't think it is very strong, it is too random

    Kindle agree

    Hydro agree but a bit weak

    Mush no i don't like it

    Magic i don't like that too

    Quark needs a power-up but looks nice

    Death yep but very weak against Darkness

    Life i didn't use it yet

    Death please explain

    Flame agree

    Ice not hard to master

    Poison disagree... poison is easy to master

    Quark agree

    Kindle disagree - works perfect at 5

    Gunpowder please explain

    Electricity disagree - easy to master at 5

    Life disagree - see Electricity

    Magic maybe - i can't use it

    Mushroom maybe - i can't use it

    Hydro disagree, looks like a normal two-pass tower

    But that is a very nice list. :)

  4. I don't think those buttons are needed. The info spreads better by typing -random so the others can see, and the button would dissappear before lv 5 anyway.

    That would work too :P

    Kaini is going to play in random/extreme mode.

  5. Inerst: Every 15 sec. you get 2% (more if you buy that 'treasure box') of your unspent money. Thats a nice bonus.

    Jolin sells his towers to have lots of money if the inerst counter is at 0. (more money == more bonus). But you mustn't sell elemental towers (except in random)! Because you don't get 100% money back. If you sell Arrows or Canons you get 100% money back. Thats why Jolin tries to play as long as possible with them. Later he builds combinations.

    But if you pick a good build you needn't abuse the inersts. Easy builds are 6 ele and most of the the 5 eles are easy too.

    PS.: Attach a replay :)


  6. wouldn't that result in more misses? if the missle exlodes three times at the same spot, the creep would be at different positions.. in the case of a single creep, it is possible it's not hit at all. the projectile takes too long to reach the 'target', by the time it reaches and starts exploding, the creep has already passed the 'target'. correct me if i misunderstood anything..

    Maybe let the missle follow the creep...


  7. slow and splash will always be the key to victory:P except for element td fire edition - with balance!

    There is no slowing in element td fire edition - with balace :P

    But maybe we'll find a way to prevent clumping.


  8. Holepercent and me noticed, that Gumpowder is too random.

    We both had got 3 Guns at V but he was much earlier ready. (Maybe he can attach the replay)

    Another idea for Gunpower:

    Let the missle explde three times. With a small gab. (maybe 0,5s) But don't split it. Thats too random.


  9. I play nothrend (europe too)

    I've got a question:

    Is on non-northrend anohter background image (we've got falling snow) in the bnet menus?

    (Because Northrend is the ice area in the real game)


  10. Holepercent and I noticed a bug in the hydro tower.

    Hydro tower slows the creeps to their normal speed. (Fast waves -> normal speed) Maybe that works in extreme too. I didn't test...

    Hydro tower seems to clump the enemies, maybe there is a small stack when the creeps land? But maybe that is just imagination.


  11. Custom looks nice but 1 MB! :shock: AFAIK there is a size limit in the bnet, very big maps can't downloaded any more (I don't know the value).

    Idea:

    Let the player pick a race in the 'start menu' (screen with the playerlist and chat), if he picks UD he will get the UD style...


  12. 1. Already in the game.

    2. You can random an essence but have to have level 3 of the element first. There is no cap, but it is limited by the fact above.

    3. Including 20 would mean 25. I think leaving it at 20 is fine, otherwise people will be getting too many elements.

    4. Including 35 would mean 40. Which is what it is now.

    That being said, perhaps another nerf to elemental bosses is needed.

    1. Really? I know somebody who has got $$$ in SM. (Public Beta)

    3, 4. There is a limit? I've got a F3 in around 30...


  13. Interresting idea 13est but not easy to calculate. (Maybe we are able to implement later)

    First: We must not forget the range problem!

    My idea for AoE towers with a missile:

    Fist a small draft. X is the main target. # are the two emenies around.

    #-----135-----X-----135-----#

    (300AoE/s * 0,45s = 135AoE)

    Every tower gets 200AoE.

    Damage area 1: 0 to 70 with 100% damage (Is that enought to hurt the main target 100%?)

    Damage area 2: 70 to 200 with 50% damage

    Damage area 3: delete it

    All AoE towers will do double damage. So they get half strengh. I think the AoE of area 1 should be very small - if it is too big slowing gets overpowerd.

    With that formular it is easy to calculate the dps (and the dpspg).

    Formular for dps: damage*2 / speed

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