Guest Neverdweller Posted March 12, 2008 Change disease tower to a Corpse Explosion tower that pops nearby corpses dealing damage and poisoning units dealing damage over time, or just poisoning them. If you think this is a good idea check the poll Go to top Share this post Link to post
Twilice Posted March 12, 2008 In our secret development forum we/karawasa allready started this poll, everybody seem to like the idea. But you could'nt know Nice idea you came upp with. This is from karawasa: Single target attack, Every few seconds a random or closest body explodes knocking units and dealing damage in an AoE. This is what I thought to, but instead of knocking back just a stun. But knocking back seems great. EDIT: changed to not sound so harsh Go to top Share this post Link to post
Karawasa Posted March 13, 2008 Would replace either Disease or Jinx Tower. Go to top Share this post Link to post
Guest dyehardz Posted April 5, 2008 disease tower is too unpredictable. while jinx tower is too useless agains mech. (open-beta4) ... oops, oot ... Go to top Share this post Link to post
dvdlesher Posted August 7, 2008 What's the diff between "Corpse Explosion" and "Flamethrower" (4.0 PB)? It's both killing creeps nearby with a dead creep corpse rite? Go to top Share this post Link to post
jolin012 Posted August 7, 2008 afaik corpse explosion mustn't do the kill itself. Go to top Share this post Link to post
Kaini Posted August 7, 2008 Interresting idea, I like it. But I'm not sure if every creep becomes a corpse if it dies. For example: Goblin Shreeders, Wisps, that ugly guys in 45... And what happens with the corpse of elements? It would power up AOE-Slowing, afaik Karawasa is looking for a tower that powers up single target. Isn't he? BTW: Jolin is right Go to top Share this post Link to post
Guest Neverdweller Posted August 14, 2008 true true, not every creep does become a corpse, but hey, you can always trigger it to make a corpse, i know its a little odd to have a corpse for a wisp.. but hey, maby that will add a nice balance to the tower giving it a weakness against certain levels. and as far as the explosion not doing the kill itself, no big deal, you make a model appear there as the explosion (or just create a special effect) and then have the tower damage the area of the model (or created effect) and remove the effect or model after a moment. it would be easier to do it with a model because you can trigger it easier using a unit enters within range of the tower event Go to top Share this post Link to post
jolin012 Posted August 14, 2008 .. but hey, maby that will add a nice balance to the tower giving it a weakness against certain levels. that sounds like alot of fun. but i guess that's not what we call balance around here. we allready have undead healing mech and undead which make different towers and placement favor different levels. Go to top Share this post Link to post
Guest emjlr3 Posted August 29, 2008 CE would rock, with a little D2 boing to it Go to top Share this post Link to post
Guest Neverdweller Posted October 1, 2008 I actually made a hero that casts a "poison explosion" d2 style in my footmen war that isn't released and prolly never will be. anyway, As i said you can make a corpse for the dieing unit and explode it, id really like to see this tower and i'm glad everyone thinks its a cool idea. if Karawasa wants i can totally trigger the tower in a map and send it over and he can plug it in however he wants Go to top Share this post Link to post
holepercent Posted October 1, 2008 If you don't already know, the tower is in play in the private betas... Go to top Share this post Link to post