holepercent Posted June 27, 2011 Challenge #1: Complete the game without using any form of slowing towers, ie barb/spike, muck/mire, nova/supernova and ion/plasma. Very hard difficulty only. For this challenge, short mode would be allowed. No other modes, such as extra short, chaos may be used. Excessive interest farming, such as deliberately leaking a wave multiple times, may lead to replay being disqualified. Host's decision is final. Post your replays here. You MUST post a replay. screenshot is not enough. All replays would be verified before being added to the challenge winners. Challenge Home Go to top Share this post Link to post
gwho Posted June 27, 2011 question: doesnt the next wave come regardless of the status of previous waves? leaking to prolong timer should be nonexistent. am i mistaken? Go to top Share this post Link to post
Twilice Posted June 27, 2011 Nopp, when anyone has killed their wave a new wave will spawn. This is to promote "risky-rushing" in multiplayer games. It's a more advanced playstyle for those that know the basics of Element TD. (You play to WIN vs the other players instead of getting as far as you can. Usually ends with a GG after the last players has won and then everyone leaves without the winner continuing to build.) Go to top Share this post Link to post
ele Posted June 29, 2011 Uhm just a thought, shouldn't replays for this challenge be hidden until the event is over since anyone could just download it and copy exactly what you do o_o Go to top Share this post Link to post
Karawasa Posted June 29, 2011 Uhm just a thought, shouldn't replays for this challenge be hidden until the event is over since anyone could just download it and copy exactly what you do o_o The challenges are never over. The normal challenges are more about competing against the game. It is the "special" challenges that are about competing against fellow forum members. For those ones, copies of an already submitted strategy would be disqualified. Go to top Share this post Link to post
holepercent Posted November 10, 2011 Replay bug is fixed. Get playing and post your new replays! Note that all older replays are removed. Go to top Share this post Link to post
Paycheck Posted August 16, 2012 Yeah I got one for ya. I didn't just beat Very Hard with no slowing towers on normal game length, I was pretty much able to survive the fruit indefintely. I chose to end the game at 10000 points. There's a bit of a loophole with the tower I used most of near the end really. It's a bit OP I reckon. I'll explain what it is later. Element Tower Defense Infinite on Very Hard.SC2Replay Go to top Share this post Link to post
Karawasa Posted August 16, 2012 Thank you for the submission. I hope to watch it soon . Go to top Share this post Link to post
Venny Posted August 16, 2012 Yeah I got one for ya. I didn't just beat Very Hard with no slowing towers on normal game length, I was pretty much able to survive the fruit indefinitely. I chose to end the game at 10000 points. There's a bit of a loophole with the tower I used most of near the end really. It's a bit OP I reckon. I'll explain what it is later. This replay was made during the torrent tower bug. Basically, the level up component of damage would tack onto the standard attack, so a fully charged level 2 tidal tower would have over 10k attack added to its standard attack. At that time, the intended damage of a level 2 tidal tower was supposed to be 400 damage per shot, so you're looking at a 2683.75% increase in damage over what a tidal tower is supposed to do. Currently, level 2 tidal towers are supposed to have 450 damage per shot, but that's still 2396.67% more damage output than intended. I would suggest attempting the challenge on the current version. There are no major bugs at current, at least to my knowledge. Go to top Share this post Link to post
Venny Posted August 16, 2012 Challenges _1_2 _ No Slow_ 7 Towers.SC2Replay Aug 16, 2012 - I simultaneously attempted both the no-slowing and the 7-tower limit challenges together. The result was ugly due to a horrendous mishandling of my trickery tower at wave 51, but I did it. Honestly, the hardest part of this challenge was restricting myself to 7 cannon towers. I disqualified myself twice because of habit . Go to top Share this post Link to post
Paycheck Posted August 16, 2012 Yeah I got one for ya. I didn't just beat Very Hard with no slowing towers on normal game length, I was pretty much able to survive the fruit indefinitely. I chose to end the game at 10000 points. There's a bit of a loophole with the tower I used most of near the end really. It's a bit OP I reckon. I'll explain what it is later. This replay was made during the torrent tower bug. Basically, the level up component of damage would tack onto the standard attack, so a fully charged level 2 tidal tower would have over 10k attack added to its standard attack. At that time, the intended damage of a level 2 tidal tower was supposed to be 400 damage per shot, so you're looking at a 2683.75% increase in damage over what a tidal tower is supposed to do. Currently, level 2 tidal towers are supposed to have 450 damage per shot, but that's still 2396.67% more damage output than intended. I would suggest attempting the challenge on the current version. There are no major bugs at current, at least to my knowledge. That was on the current version, at least as far as the ASIA / Pacific servers are concerned, because I just started that game and played it as normal yesterday. Doing a search for "Element" in the arcade only brings up 3 results: "Element Tower Defence 2 v1.88", which is says is "obsolete play it without the 2", "Element Tower Defence v1.33" which I played, and "Element Tower Wars v1.0". If there is a newer version out there then can someone please update the ASIC / Pacific servers with it? Watching your demo now Venny Oh and by the way, in case you didn't know, the loophole is disabling the auto-cast of the torrent / tsunami tower. Go to top Share this post Link to post
Karawasa Posted August 16, 2012 The SEA version is VERY outdated. I will contact the uploader and see if I can get that fixed. Go to top Share this post Link to post
Paycheck Posted August 16, 2012 Ooh in your replay the invulnerable units have a bubble shield visible! Okay that's definitely a different version. I'd really like to play the latest version in order to play fair, so I'll wait to hear back again once the map has been updated. That would be great if you could do that thanks! Ah, the light + dark & trickery combination. That's what I used before doing what I did in the replay I posted. Nicely done! I've verified that you managed to stick to no more than 7 towers (excluding conjures of course). Oh and Karawasa, congrats on making the best, and most versatile, tower defence map there is! Edit: Bah, I'm such an idiot, I should have read the version info on the main page here. Go to top Share this post Link to post
Venny Posted August 17, 2012 Ooh in your replay the invulnerable units have a bubble shield visible! Okay that's definitely a different version. I'd really like to play the latest version in order to play fair, so I'll wait to hear back again once the map has been updated. That would be great if you could do that thanks! Ah, the light + dark & trickery combination. That's what I used before doing what I did in the replay I posted. Nicely done! I've verified that you managed to stick to no more than 7 towers (excluding conjures of course). Oh and Karawasa, congrats on making the best, and most versatile, tower defence map there is! Edit: Bah, I'm such an idiot, I should have read the version info on the main page here. I think you'll particularly enjoy the current version. Every tower is good at the moment; you can pretty much take any combination of elements and make it work Go to top Share this post Link to post
Karawasa Posted August 18, 2012 I think you'll particularly enjoy the current version. Every tower is good at the moment; you can pretty much take any combination of elements and make it work @Paycheck: The new map is up! Judging by what version you came from...the difference is going to be like night and day. Go to top Share this post Link to post
Paycheck Posted August 20, 2012 Fantastic! Thanks guys much appreciated! Go to top Share this post Link to post