holepercent

Challenge #1: No slowing down

Recommended Posts

Challenge #1: Complete the game without using any form of slowing towers, ie barb/spike, muck/mire, nova/supernova and ion/plasma.

Very hard difficulty only. For this challenge, short mode would be allowed. No other modes, such as extra short, chaos may be used. Excessive interest farming, such as deliberately leaking a wave multiple times, may lead to replay being disqualified. Host's decision is final.

post-2-1345278660.jpg

Post your replays here. You MUST post a replay. screenshot is not enough. All replays would be verified before being added to the challenge winners.

Challenge Home

Share this post


Link to post
Share on other sites

question:

doesnt the next wave come regardless of the status of previous waves? leaking to prolong timer should be nonexistent. am i mistaken?

Share this post


Link to post
Share on other sites

Nopp, when anyone has killed their wave a new wave will spawn. This is to promote "risky-rushing" in multiplayer games. It's a more advanced playstyle for those that know the basics of Element TD. (You play to WIN vs the other players instead of getting as far as you can. Usually ends with a GG after the last players has won and then everyone leaves without the winner continuing to build.)

Share this post


Link to post
Share on other sites

Uhm just a thought, shouldn't replays for this challenge be hidden until the event is over since anyone could just download it and copy exactly what you do o_o

Share this post


Link to post
Share on other sites
Uhm just a thought, shouldn't replays for this challenge be hidden until the event is over since anyone could just download it and copy exactly what you do o_o

The challenges are never over. The normal challenges are more about competing against the game. It is the "special" challenges that are about competing against fellow forum members. For those ones, copies of an already submitted strategy would be disqualified.

Share this post


Link to post
Share on other sites

Yeah I got one for ya. I didn't just beat Very Hard with no slowing towers on normal game length, I was pretty much able to survive the fruit indefintely. I chose to end the game at 10000 points.

There's a bit of a loophole with the tower I used most of near the end really. It's a bit OP I reckon. I'll explain what it is later.

Element Tower Defense Infinite on Very Hard.SC2Replay

Share this post


Link to post
Share on other sites
Yeah I got one for ya. I didn't just beat Very Hard with no slowing towers on normal game length, I was pretty much able to survive the fruit indefinitely. I chose to end the game at 10000 points.

There's a bit of a loophole with the tower I used most of near the end really. It's a bit OP I reckon. I'll explain what it is later.

This replay was made during the torrent tower bug. Basically, the level up component of damage would tack onto the standard attack, so a fully charged level 2 tidal tower would have over 10k attack added to its standard attack. At that time, the intended damage of a level 2 tidal tower was supposed to be 400 damage per shot, so you're looking at a 2683.75% increase in damage over what a tidal tower is supposed to do.

Currently, level 2 tidal towers are supposed to have 450 damage per shot, but that's still 2396.67% more damage output than intended.

I would suggest attempting the challenge on the current version. There are no major bugs at current, at least to my knowledge.

Share this post


Link to post
Share on other sites

Challenges _1_2 _ No Slow_ 7 Towers.SC2Replay Aug 16, 2012 - I simultaneously attempted both the no-slowing and the 7-tower limit challenges together. The result was ugly due to a horrendous mishandling of my trickery tower at wave 51, but I did it. Honestly, the hardest part of this challenge was restricting myself to 7 cannon towers. I disqualified myself twice because of habit <_<.

Share this post


Link to post
Share on other sites
Yeah I got one for ya. I didn't just beat Very Hard with no slowing towers on normal game length, I was pretty much able to survive the fruit indefinitely. I chose to end the game at 10000 points.

There's a bit of a loophole with the tower I used most of near the end really. It's a bit OP I reckon. I'll explain what it is later.

This replay was made during the torrent tower bug. Basically, the level up component of damage would tack onto the standard attack, so a fully charged level 2 tidal tower would have over 10k attack added to its standard attack. At that time, the intended damage of a level 2 tidal tower was supposed to be 400 damage per shot, so you're looking at a 2683.75% increase in damage over what a tidal tower is supposed to do.

Currently, level 2 tidal towers are supposed to have 450 damage per shot, but that's still 2396.67% more damage output than intended.

I would suggest attempting the challenge on the current version. There are no major bugs at current, at least to my knowledge.

That was on the current version, at least as far as the ASIA / Pacific servers are concerned, because I just started that game and played it as normal yesterday. Doing a search for "Element" in the arcade only brings up 3 results:

"Element Tower Defence 2 v1.88", which is says is "obsolete play it without the 2",

"Element Tower Defence v1.33" which I played, and

"Element Tower Wars v1.0".

If there is a newer version out there then can someone please update the ASIC / Pacific servers with it?

Watching your demo now Venny :)

Oh and by the way, in case you didn't know, the loophole is disabling the auto-cast of the torrent / tsunami tower.

Share this post


Link to post
Share on other sites

Ooh in your replay the invulnerable units have a bubble shield visible! Okay that's definitely a different version.

I'd really like to play the latest version in order to play fair, so I'll wait to hear back again once the map has been updated. That would be great if you could do that thanks!

Ah, the light + dark & trickery combination. That's what I used before doing what I did in the replay I posted.

Nicely done! I've verified that you managed to stick to no more than 7 towers (excluding conjures of course).

Oh and Karawasa, congrats on making the best, and most versatile, tower defence map there is!

Edit: Bah, I'm such an idiot, I should have read the version info on the main page here.

Share this post


Link to post
Share on other sites
Ooh in your replay the invulnerable units have a bubble shield visible! Okay that's definitely a different version.

I'd really like to play the latest version in order to play fair, so I'll wait to hear back again once the map has been updated. That would be great if you could do that thanks!

Ah, the light + dark & trickery combination. That's what I used before doing what I did in the replay I posted.

Nicely done! I've verified that you managed to stick to no more than 7 towers (excluding conjures of course).

Oh and Karawasa, congrats on making the best, and most versatile, tower defence map there is!

Edit: Bah, I'm such an idiot, I should have read the version info on the main page here.

I think you'll particularly enjoy the current version. Every tower is good at the moment; you can pretty much take any combination of elements and make it work :)

Share this post


Link to post
Share on other sites
I think you'll particularly enjoy the current version. Every tower is good at the moment; you can pretty much take any combination of elements and make it work :)

@Paycheck: The new map is up! Judging by what version you came from...the difference is going to be like night and day.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now