rjg4242 Posted June 26, 2011 I played a game where a light tower attacked another players units consistently i think from spawn 4 to 3 but im not sure. Go to top Share this post Link to post
Karawasa Posted June 26, 2011 Interesting...this should not be possible . I will look into it. Go to top Share this post Link to post
gwho Posted June 26, 2011 I played a game where a light tower attacked another players units consistently i think from spawn 4 to 3 but im not sure. yup, happened to me. i almost lost the level2 boss, but my ally saved me from wasting a gas. lol note to developers: instead of having the money by who kills the unit, having the money going to the player based on where the unit died would be sensible. Of course, not exactly necessary if hitting other player's targets is solved, but a good second line of defense, as well as just something to note as a coder. Strangely, it seems targetting other player's creeps is somewhat mitigated b/c towers naturally tend to have some kind of prioritizing code impemented already. so this only hapepns when that tower can't hit anything else in their own area. Go to top Share this post Link to post
Chiquihuite Posted June 26, 2011 The way our bounty system works, kill-stealing is impossible anyway. This should still be fixed, though. Go to top Share this post Link to post
ajkole Posted June 26, 2011 The way our bounty system works, kill-stealing is impossible anyway. This should still be fixed, though. Saw this happen today and the guy was flipping out, position of tower should be in this screenshot..... Go to top Share this post Link to post