Twilice Posted July 24, 2010 Are the elemets going to be exactly the same? Or maybe with some changes. It will be harder to get elements like "Water " but instead we got new ones like: "Void", "Psionic", "laser". We might only need a few changes, or we might need a total overhaul for the elements. Go to top Share this post Link to post
Karawasa Posted July 26, 2010 I will have to see...but my intention is to keep them the same. Go to top Share this post Link to post
Severon Posted August 5, 2010 Are the elemets going to be exactly the same? Or maybe with some changes. It will be harder to get elements like "Water " but instead we got new ones like: "Void", "Psionic", "laser". We might only need a few changes, or we might need a total overhaul for the elements. Well I agree with you that there is the possiblity to maybe add a couple of elements, I don't agree with your "laser" one just because that is Light Amplified by Stimulated Emissions of Radiation, so this would fall under the category of the element light in my opinion, sorry for getting extremely technical, but a) I've been working with engineers that only work with lasers all summer and I know people online would say something about that as well. Though I could still see potential to adding the other two elements meantioned, that would help exspand the game a little more, but then again it might be best for them just to get the basics down first then maybe add others in later. Go to top Share this post Link to post
Soga Posted August 6, 2010 Some suggestions for "Starcraftish" elements: * Normal - as the name implies * Psionic - perhaps towers using energy to attack? * Biological - concept of growth, have the towers grow more powerful over time by some means (e.g. by killing, damaging, time) * Mechanical - maybe make these towers capable of linking together to achieve different effects These are off the top of my head. Feel free to take any of these and twist them to fit your needs. Go to top Share this post Link to post
Cisz Posted August 7, 2010 We had this "add more elements" discussion several times before. I havn't taken a look at if a 7 ele map would even be ballanceable (that is all builds have proper support), but I can tell you that we havn't gotten enough decent towers to fill more than 6 eles so far. And we have very high standards when it comes to what considers a decent tower. Go to top Share this post Link to post
Twilice Posted August 7, 2010 Yeah, I meant more about replacing elements, since we seem to be lacking water elements. But maybe we will find some fitting models. Go to top Share this post Link to post
Soga Posted August 7, 2010 Well, you could probably use Zerg units for water towers. It's not quite water, but sludge/creep is fairly... watery. Go to top Share this post Link to post
gMthunder Posted August 13, 2010 Well, you could probably use Zerg units for water towers. It's not quite water, but sludge/creep is fairly... watery. I like the idea of all new elements. That way it has a unique starcraft twist and will not be as similar as wc3. I mean the elements in wc3 are cool, but I think with starcraft II capabilities, you can make a new aspect to the game and new fun for wc3 users coming to scII with new elements and all new towers and ideas. But that is just me =D Go to top Share this post Link to post
dvdlesher Posted August 15, 2010 Using new element would probably a quick solution.. However, like in my signature, the 6 element in WC3 version is logical (such as fire burns nature, nature entangles earth, etc2) But how about with new elements? I mean, it must have logical sense as well... Go to top Share this post Link to post
Karawasa Posted August 19, 2010 The plan is to stick with the current six. Go to top Share this post Link to post