holepercent Posted October 11, 2008 for my replay fans warm-up round: LFND 1st attempt eletd_beta_233_LFND_61_13lives.w3g Go to top Share this post Link to post
holepercent Posted October 11, 2008 for my replay fans warm-up round: LWNE 1st attempt eletd_beta_234_LWNE_61_45lives.w3g Go to top Share this post Link to post
Karawasa Posted October 22, 2008 Just wanted to drop in and say that I've taken note of your tower analysis in previous beta versions. I'd say I look forward to an updated one for 15b, but it seems we are doing this on IRC. Go to top Share this post Link to post
holepercent Posted October 23, 2008 I'd say I look forward to an updated one for 15b, but it seems we are doing this on IRC. my latest tower list will be out when i finsh the last 3 4-ele builds.. the build project is not complete yet.. Go to top Share this post Link to post
holepercent Posted October 31, 2008 for my replay fans warm-up round: LDWN 1st attempt double lumber mode in pick.. i didn't abuse the bug to summon extra elementals.. eletd_beta_235_LDWN_61_17lives.w3g Go to top Share this post Link to post
holepercent Posted November 7, 2008 for my replay fans warm-up round: DNEL 4th attempt seems like i have to do it this way.. at least the build is solved.. eletd_beta_236_DNEL_61_21lives.w3g Go to top Share this post Link to post
holepercent Posted November 17, 2008 for my replay fans warm-up round: DWEL 3rd attempt eletd_beta_237_DWEL_61_20lives.w3g Go to top Share this post Link to post
holepercent Posted November 20, 2008 Now with all 15 4-ele builds solved in some way, what's next? replay some of the leaky builds? complete the 5- and 6-element builds? play builds based around a certain tower? investigate the slow/st issue? Post what you think needs more testing.. Go to top Share this post Link to post
DDRKirby(ISQ) Posted November 20, 2008 the third is the most interesting, but doesn't mean that it's most beneficial xD (gogo mass oblivion gogo) Go to top Share this post Link to post
jolin012 Posted November 20, 2008 I would say build balance is an important thing, but right now, we should focus on, among other, slow/st issue, tower balance, arising bugs, a few otehr things and upcoming stuff. Go to top Share this post Link to post
Karawasa Posted November 20, 2008 I would say build balance is an important thing, but right now, we should focus on, among other, slow/st issue, tower balance, arising bugs, a few otehr things and upcoming stuff. Build balance is important enough that we need to make sure it is covered. However, it is also an extensive thing to test and thus would detract from other things if we wanted everyone to pursue it. That being said, I am glad holepercent is doing this. He will be in the unique position of having the best idea of macro balance, and that will be an invaluable contribution towards releasing 4.0. Of course, I wouldn't want others to pursue macro balance at this point in the game. We are quite close to releasing 4.0, so as jolin012 pointed out we should focus on tower balance, bugs, and a few other things. Go to top Share this post Link to post
jolin012 Posted November 20, 2008 totally agreed. the build project was a great work, and build balancing can go on in the meanwhile too. Go to top Share this post Link to post
holepercent Posted November 23, 2008 Mirco balance summary 1: Darkness Earth Fire Light Nature Water 2(support): Blacksmith Trickery Well 2(damage): Disease Electricity Flame Gunpowder Hydro Ice Kindle Life Magic Mushroom Poison Quark 3(support): Corrosion Enchantment Muck Nova Polar Roots Voodoo Windstorm 3(damage): Drowning Flamethrower Flesh Golem Gold Hail Impulse Laser Oblivion Quaker Radius Tidal Zealot 6(damage): Periodic (placeholder for now) Go to top Share this post Link to post
holepercent Posted November 23, 2008 Preliminary Macro summary Roots: DNEF DNEL Muck: DWEF DWEL Nova: LFNE LFND Windstorm: LWFE LWFD Roots and muck: DNEW LDWNE DWFNE Nova and windstorm: LFNW LDWFN LWFNE Windstorm and muck: LDWFE Nova and roots: LDFNE roots and muck and nova and winstorm: LDWFNE Non-slowing: LDWN LDFE LWNE DWFN WFNE Overall: All 15 4-ele builds have been solved in some way. replays in the project.. While solved, some builds are probably too slow in a competitive multiplayer game. A note is that most builds are far from optimised, not the 'best' build. i overbuilt in most of the games when i could have built less towers in the midgame and had extra gold for some problematic waves and the endgame. 5-ele builds should be solvable. ( is it necessary for me to play all 6? ) 6-ele build should be solvable although periodic no longer guarantees a completed game. Support triples are weaker and are more or less supporters and not secondary damage towers. Tier3 duals are main damage. Tier3 support duals are strong boost to 4-ele builds. Armour reduction builds appear stronger. Too much physical damage for corrosion and maybe enchantment contributes to this imbalance. Non-slowing builds can be easier than some slowing builds. The boost of slow to single-target towers need to be determined. It seems that slow is not much a boost to single-target towers. This may necessitate higher damage overall for all single-target towers. Single target loses only against undead, gaining over splash against mechanical, healing and fast. Go to top Share this post Link to post
holepercent Posted December 3, 2008 i'll be playing the 5-ele build set.. and test some slow/st issues .. since 4-ele builds are almost assumed to be solvable.. Go to top Share this post Link to post
holepercent Posted December 23, 2008 for my replay fans been a long time since i put out a new replay.. anyway.. here goes. 6-ele build eletd_beta_257_DWELFN_61_41lives.w3g Go to top Share this post Link to post
holepercent Posted January 30, 2009 b21 balance test The test set: EFD - EFDW - http://www.eletd.com/forum/download/file.php?id=584 EFDWL - (EFDWN)L- http://www.eletd.com/forum/download/file.php?id=621 Balancing set: LDEF - http://www.eletd.com/forum/download/file.php?id=631 Essentially, pick a few builds for comparasion. hopefully the basics are covered. eletd_beta_279_EFD_61_5lives.w3g Go to top Share this post Link to post
jolin012 Posted February 2, 2009 a bit less 3ele and a add some 5ele build and it'd be cool perhaps WWWNNNLLFFE or something to get double slow in there too.. but slow isn't balanced atm, which can't be solved through testing, ones that your brought up are more important =) what more can I say.. gl hf Go to top Share this post Link to post
holepercent Posted February 13, 2009 b21 build project: DWEF Game is harder now.. noleak is probably going to be challenging. delay building support towers? With the addition of water, the build, compared to DEF gains corrosion, zealot, muck, poison, hydro, vapour. Slow and armour reduction is added. eletd_beta_284_EFDW_61_14lives.w3g Go to top Share this post Link to post
holepercent Posted March 21, 2009 a long-overdue replay.. 6-elements eletd_beta_316_WNEFDL_61_20lives.w3g Go to top Share this post Link to post
Bhelogan Posted March 21, 2009 Where do I get the beta 22? At the risk of sounding like the only other idiot who doesn't know where to go, I've got the same problem. The B21 version is the only one in the /beta/ folder. The thread Karawasa made called, "today", which sounds like it should be linked to the map, just takes you to a youtube video. Too bad, I would love to watch that replay! Go to top Share this post Link to post
Twilice Posted March 21, 2009 The 22 beta is a closed beta avaliable only to the beta leaders. Well maybe it were only forgotten to upload a test for all the beta testers. Go to top Share this post Link to post
holepercent Posted March 29, 2009 4-element LDEF eletd_beta_322_LDEF_61_27lives.w3g Go to top Share this post Link to post