jolin012 Posted August 13, 2008 Trickery tower was decided to be changed to summon clones, several clones needed at higher levels, with either lower damage or a longer "don't copy me"-marker But when I tested it I sadly found that lvl 1 2 and 3 all use the same effect with the same time. Level 3 trickery sn't even close to giving 200% boost, by copying a tower for one clone a 4th of the time. that means 25%. it should be 2 clones for each target, full time. Unless you decide to use what I suguested (lowering it's damage instead of having a marker, but don'ttouchmemarker is good with me as long as the right times are implented.) a long time ago. Go to top Share this post Link to post
Karawasa Posted August 13, 2008 Want to clarify here. Level 1/2/3 all use the same "don't touch me" effect. The clones themselves though should last 15/30/120 seconds. What specifically is the problem? Go to top Share this post Link to post
jolin012 Posted August 13, 2008 oh sorry, I didn't notice you made them last up to 120 seconds Go to top Share this post Link to post
DDRKirby(ISQ) Posted August 13, 2008 not 100% sure but iirc the hotkey for Conjure doesn't work. maybe this is already known... Go to top Share this post Link to post
Cisz Posted August 14, 2008 The hotkey ("c" for conjure) doesn't work for me too. And I have more: The copies don't carry a "can't be copied"-marker, but they should And they can be selected with original towers by mass selection (ctrl-click or doubleclick). The resulting mix of real and virtual towers can't be sold anymore. I suggest to give the copies to a different player, or make them unselectable in another way. Go to top Share this post Link to post
Twilice Posted August 14, 2008 Unselectible would be non micro able. But just add locus as ability Go to top Share this post Link to post
Cisz Posted August 14, 2008 Hm - about the micro, that is true. What's more important: Micro the copies or sell on random? Go to top Share this post Link to post
DDRKirby(ISQ) Posted August 14, 2008 microing the copies is essential for those micro types like impulse. yet, to be unable to sell them easily, seems outrageous. of course ideally when you issue the sell command, only the real towers get sold...but maybe there is some alternative compromise that can be worked out if that isn't fully possible? Go to top Share this post Link to post
Karawasa Posted August 14, 2008 Clones will be able to sell in 11b, but will obviously give 0 gold. Go to top Share this post Link to post
DDRKirby(ISQ) Posted August 14, 2008 should work just fine then. Go to top Share this post Link to post
jolin012 Posted August 14, 2008 I suggest to give the copies to a different player, or make them unselectable in another way. Eurg. Ask your tidal if he will like that Go to top Share this post Link to post