Bercut32
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http://dota2.gamepedia.com/Warlock "Binds several enemy units together, causing 25% of the damage dealt to one of them to be felt by the others." So idea is that some part of damage dealt to one unit felts by all of them.
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Polar tower ability always looks annoying for me - maybe it's better to replace it with something similar to Warlock's Fatal bonds ability.
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Patch gives some fresh air and works pretty interesting: While speed builds got some buff(endgame score bonus + Tier 3 slow nerf), slow builds receive quite op combos with Quake tower direct % damage ability. Especially Quake/Disease combo gives Icefrog pretty hard work. Probably Quake needs some changes.
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Recently i tested in sandbox mode various tactics and found strange result with nova towers: i placed lvl 3 nova in the middle of upper left location and lvl 2 nova in the middle of upper right location. So they have some shared aoe(approximately 250). When creeps walks further with 70% slow from sharing aoe of both nova towers, then they unexpectedly don't change slow effect to 30% and moving forever with 70% slow untill death. I also tested this effect in game(All Pick Normal) without sandbox - match 2612147677 result was same and definitely this bug gives huge advantage.
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During last game i accidentally noticed that Periodic tower price is incorrect (mode normal/random): build cost displays 13000 but still 11000 - sell cost 13000(money from air).