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Greetings, I have recently dug into Element TD once again (to the point where I can't stop playing it). I noticed a couple of minor bugs and wish to share them here in the interest of improving the game which I love so much. The first thing I noticed was that the damage listed for Flame Towers (all ranks) isn't accurate; the ability damage is displayed rather than the damage the tower deals from attacks (which is quite decent, clearly a large factor). I'm not sure if this is intended or not, but seeing as ability towers (for example Nova or Electricity) have listed -None- under damage, so it seems fishy to me. Another thing is that Nova III isn't listed in the Tower Table if it's accesible (no screenshot unfortunately, I couldn't remember to do it at the time I noticed), even though towers like Flame III, Life III etc. (which in combination prove that you have the requirements for Nova III) are listed as III. The only bug I noticed with impact on gameplay happened with stacking Nova towers; (I'm not too sure how stacking slows works, since I'm not very experienced at the mode) Nova III slow is listed as -52%, however, having both a Nova III and a Nova II tower hitting creeps reduced their movement speed to 144 when the III hit them and then to 215 immediately after the II hit them, only after deleting the Nova II did I get the constant reduction to 144, which seems very off. None of the listed bugs are gamebraking, but are mildly impactful or mere UI misinformations, yet I feel like sharing any bugs would be welcome here, no matter when they were to be resolved. I would like to apologize in advance if I broke any forum rules in making this post. Best of luck with your gamemode, I truly hope it gets recognized for it's greatness that it has had over these years. This was played in the Dota 2 version, in the current update (13.02.2017.), in case this is necessary to note. Yours truly, Omskbird.
Recently i tested in sandbox mode various tactics and found strange result with nova towers: i placed lvl 3 nova in the middle of upper left location and lvl 2 nova in the middle of upper right location. So they have some shared aoe(approximately 250). When creeps walks further with 70% slow from sharing aoe of both nova towers, then they unexpectedly don't change slow effect to 30% and moving forever with 70% slow untill death. I also tested this effect in game(All Pick Normal) without sandbox - match 2612147677 result was same and definitely this bug gives huge advantage.