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Bercut32

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  1. http://dota2.gamepedia.com/Warlock "Binds several enemy units together, causing 25% of the damage dealt to one of them to be felt by the others." So idea is that some part of damage dealt to one unit felts by all of them.
  2. Polar tower ability always looks annoying for me - maybe it's better to replace it with something similar to Warlock's Fatal bonds ability.
  3. Patch gives some fresh air and works pretty interesting: While speed builds got some buff(endgame score bonus + Tier 3 slow nerf), slow builds receive quite op combos with Quake tower direct % damage ability. Especially Quake/Disease combo gives Icefrog pretty hard work. Probably Quake needs some changes.
  4. Recently i tested in sandbox mode various tactics and found strange result with nova towers: i placed lvl 3 nova in the middle of upper left location and lvl 2 nova in the middle of upper right location. So they have some shared aoe(approximately 250). When creeps walks further with 70% slow from sharing aoe of both nova towers, then they unexpectedly don't change slow effect to 30% and moving forever with 70% slow untill death. I also tested this effect in game(All Pick Normal) without sandbox - match 2612147677 result was same and definitely this bug gives huge advantage.
  5. During last game i accidentally noticed that Periodic tower price is incorrect (mode normal/random): build cost displays 13000 but still 11000 - sell cost 13000(money from air).
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