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Everything posted by dvdlesher
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..... Ohh, I get it now.. You really don't know, huh? I thought... You'd already know what ASAP means, but asking if there is any other means of ASAP.. Btw, let's keep on topic please
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Is there any? Maybe asap means smoke (In Indonesian language)
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Reporting in! I don't know if it's really called bug, but... Poison (Lvl 1 dual D+W) and pollution (Lvl 2 dual D+W) can be buffed by blacksmith/well. BUT! Pestilence (Lvl 3 dual D+W) CAN'T be buffed by blacksmith/well. It says "This unit can't be targeted" or something like that..
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Hero mode is gone on version 4...
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Mmmm... I can't review my own replay on my own, please comment on my replay please! But at least, because of this replay, I noticed about the sorcery "mana bug" (in my terms) By the way, I also want this replay as a consideration about flamethrower thing that being discussed here Sorcery, Flamespewing.w3g
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I tried on mushroom tower, but.... Even if mushroom tower got forgery+waterfall buff, the mana cost isn't reduced... But magic/sorcery/wizardry DOES get reduced mana cost...
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I've been testing those two towers lately, and I've found out 3 things to ask: 1. Is magic tier tower are actually buff-able? Same question goes to mushroom tier tower. 2. Does blacksmith, forge, foundry reduces mana usage for magic/mushroom? I asked the 2nd question because my magic tower only using 15 mana instead of 45 mana when buffed with foundry tower. If buffed with blacksmith tower, only using 41 mana. And uses 37 mana when buffed with forge... 3. Does forge improve the tower ability damage (Usually, the tower with 1-1 damage)? The details says "Increases a friendly unit's attack & ability damage by 25%"
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I think I agree with 0.3 second now
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Agreed about the flamethrower! At last, someone has a same concern like me But.. Isn't 0.3 seconds is too short...?
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Call me strange if you want, but I accessed this site daily, but I don't see any problem... (Didn't make any post though...)
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At last, a post... It's so quiet lately...
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Agreed , we were quite happy with that amount of gold for SM
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Ok... We'll wait for Karawasa...
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Ahh.. I said you (I mean Cisz) and Echinodermata to try it because I wanna know if: - I am the only one who got this problem - Or, you guys also got the same problem like me... Sorry, I didn't mean to force you guys. And, Cisz, are you kinda angry at me? It looks like you're furious when replying my message...
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@Cisz: What do you exactly mean by "löook"? Did your UI changed correctly?
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@echinodermata : Could you pleasr try those UI on your WC3? I wanna see the result.. exactly Btw, your screen name... Does it have something related to biology?
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Me joined too with rodead. No worry, I'm also tagged with eleTD very much
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About special composite waves.... Composite fast, knight: - Okay, not too hard... Maybe just need to build at V then quick rebuild at VII Composite mechanical, goblin shredder: - Definitely much easier and balanced than the public beta, although still poses as threat Composite healing, evil child: - Well... To be honest I almost never got to this wave since playing on closed beta (started from beta 11 until now). I dunno why, must be because I'm still not pro yet
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I just wanna ask your guys about this old, unwritten section. Composite So, what's your opinion about current composite levels, is it balanced or not? Imho, I think it's kinda okay... I wanna hear about everyone opinion now
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1024x768 sire.... more edit: And strangely enough, I tried it on other computer with WC3 installed but won't work either. It got white screen just like I had before...
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@13est Wait, do you mean I have to convert .tga to .blp?
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Also agree, dune worms are really hard to kill!!
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Hmm.. I tried the widget, and it works! But not the background, still having a white screen....
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That's what exactly I do
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Nice!