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PunKZ

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Everything posted by PunKZ

  1. Yeah, I get what you're saying. But massing triples alone should be enough unless you play on Hard/Very Hard and beginners shouldn't play at those levels.
  2. This TD indeed lacks info for beginners, but I don't know if that's so important... I guess it is since that is what makes one's first impression of the map.
  3. PunKZ

    Team Mode

    It would be awesome, I'm not sure exactly how it would work though. But I'm sure our smart mapmaker can figure something out
  4. PunKZ

    Tower Ideas

    I'd like to add a tower here that I came up with in my own thread, I figured this would be hard to balance though. A tower that activates every time a nearby tower's ability activates, deals damage in a certain AoE around the new tower. Example: This new tower's ability deals 500 damage in 700 AoE, so when a nearby Tidal tower uses Douse, it deals an extra 500 damage in 700 AoE around the new tower because of the ability. The ability would of course be passive This tower would require good placement and it synergizes well with most towers in this TD. However as I said above, this could be a problem balancing.
  5. PunKZ

    Command Icons

    Well... At first, I agreed with it being confusing... But now that I have got used to it, it doesen't bother me much. But I personally don't like the icons for Move, Patrol, Stop etc...
  6. PunKZ

    Hero Ideas

    Oh, and we got to make a Mirana for EleTD, her skills would be awesome in this mode. But we would also need to find a replacer for her ulti.. I would have soo much fun with her arrow As well as with a hook! Pudge ftW
  7. PunKZ

    Tidal Tower Bug

    I've been using tidals alot lately, and no problems here...
  8. Element Tower Wars? That sure sounds like an excellent name for a new map *Runs of making a new map called Element Tower Wars* Nah, I don't know, it will take too long.
  9. I agree, I've used Oblivion like 3 or 4 times of all the games I've played.. such a boring tower..
  10. PunKZ

    Hero Ideas

    We should have some sort of Assasin, it would be really nice, but then I was wondering how you would be able to see him? Should all towers have True Sight? Or just a few? This Mode will require soooo much testing.. Anyways, for the Assasin one, I was thinking of something like Nerubian assasin, and a full copy of him. He's a nice hero in DotA and would sure as hell be a nice hero in EleTD too. I also guess that we can completely shut out Supporters out of this one? I guess supporter heroes aren't as good here as they are elsewhere, but that is of course if it is played in teams. We would need all rounded heroes I think...
  11. PunKZ

    My Ideas

    It seems like you misunderstood how I meant it to work... It's not really a support tower... more like a normal damage tower which's damage depends on what strategy you are using, and by the way, I have considered it for a while and I think that the damage should be dealt around the new tower, that would make it alot more strategic and placing would be more important.
  12. I really do like the idea... And I think it would work, but as you said it would be really hard to balance such a thing...I support this though.
  13. PunKZ

    Activity

    I will be active at the forums, I don't use IRC
  14. First of all, I would recommend that you place Element TD 4.1b.w3x in your Warcraft III/Maps/Download and not in a custom folder, secondly, rename it to Element TD 4.1b.w3x because right now, the exact directory of the map is Maps/add_map/Element TD 4[1].1b.w3x... Can you see the difference? Because now I had to make a folder and rename the map to watch it... Anyways...You should practise the Sell/Rebuild Strategy more for Interest Rate. I guess you know how it works... Every 15 second, you get an amount of gold, based on how much gold you got, the more gold you got, the more you get. So if you sell your buildings and time it very well with the creep levels you can earn alot of gold by doing it right. I would also recommend that you don't play Short Mode, but if that's the way you like it...
  15. PunKZ

    My Ideas

    I just came up with the best tower idea ever. -A tower that activates every time a nearby tower's ability activates, deals damage in a certain AoE around the tower that activated the ability. Example: This new tower's ability deals 500 damage in 700 AoE, so when a nearby Tidal tower uses Douse, it deals an extra 500 damage in 700 AoE around the Tidal tower because of the new tower. The ability would of course be passive The new damage could also be around the new tower of course. I would love that tower cuz it synergizes so well with this TD
  16. I might just be stupid... But I don't get how I play Race Mode, cuz I can't select it through the menu's in the start... So my question is...how?
  17. PunKZ

    My Ideas

    Thanks... oh and I added another thing on the top after you read it. The tower selling thing.
  18. PunKZ

    I beat ronald!

    lo.ol That's crazy man...
  19. PunKZ

    My Ideas

    A few ideas I got on the current Element TD -Add Game Time to multiboard, meaning how much time has passed in the game. -When you sell a tower, show the amount of money you got from selling it above the tower you sold -My friends who totally suck at EleTD, refuses to play on Very Easy, and it's not because of the difficulty.. It's because it's too damn slow and you have to wait 30 sec between every level, I think that would make the game a little more interesting for the beginners as well as increase the number of people playing EleTD, so I suggest you lower the waiting time a bit on Very Easy, or simply make one waiting time a standard for every Difficulty. -For beginners, the whole phase of picking elements gets confusing, therefore, you should improve the tooltips of each element in the description such as: "By beating the light element, the following tower might become available, Elektricity tower," etc.. -Add a animation overhead of every dying unit that is a creep using SpawnedEffects/GoldCredit, just for the feeling -Every time someone picks/randoms an element it should show through a line of text, Example: "Player 1(In Red) has randomed/Picked Earth Level 2" -Show with a text when someone completes a level, sometimes you miss it and maybe repositioned your towers too late or something. And as an extension to that, you could add a third column in the multiboard which shows the amount of units each player has left on the current level -This command might take too much time to make but my idea was: If you have a tower selected, you can type -Kills and then you see how many kills that tower has. -A camera zoom command, I got such a command in my Enfo's and being able to zoom out is extremely useful. -A tower pretty much like an AoE Shadow Strike, it poisons and slows everyone in the area with the normal shadow strike animation -This was at first as a replacer for mushroom but I don't know... anyways, it could be reworked with a passive ability that deals more damage the less hp the target has. -A tower that can be done in two ways: 1. Make a tower that gains more damage for each kill it does. Or: A tower that has a basic attack but that has an aura that deals damage to all enemies within a certain range depending on how many kills it's got. -A replacer or rework for Magic tower: make it deal more damage the more mana the tower has -A funny replacement for Gold tower, which I btw never use: Make it deal more damage depending on the players money Well that's all for now, I'll write more if I come up with anything.
  20. PunKZ

    Tower Ideas

    I would also love reflector tower, it sounds awesome and I think it would be fun and cool both watching and using. About the Phase Prism tower... It sure sounds nice but... I don't think such a thing fits in this TD, I feel that it would be quite boring using..
  21. PunKZ

    Tower Ideas

    I like alot of the towers here Especially the barrage one in the first post. That's a tower I would love for sure.
  22. PunKZ

    Flame tower again

    Well I would like some experienced players' point of views on this one too. Would help alot.
  23. PunKZ

    Very SLOOOOW

    LoL you can't say that you have to use some strategy to reduce lags. Any strategy should be possible without lags. Anyways, the current version runs smoothly for me so I would like to know which towers you were using at the time and how many. It would be easier for Karawasa to know too.
  24. PunKZ

    Flame tower again

    I don't really know... Watch the replay and see for yourself.... I think it's a bit underpowered, I used Flame Tower and it went very bad but when I switched to elektricity towers they ruled the shit out of even Composite armored.
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