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holepercent

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Posts posted by holepercent


  1. -vhsr (all games to ronalds)

    Replay #302

    5-element build using golems, hail, tier2 polar and support.

    Replay #300

    5 elements with hail and soul catcher towers, roots, muck, enchantment, polar for support.

    Replay #290

    impulse, drowning, hail for the midgame, periodics and full support for the endgame.

    Replay #279

    Replay packs

    4-element non-slowing:nonslow4ele.zip

    4-element roots/muck:muck4ele.zip

    4-element nova/storm:nova4ele.zip


  2. pretty decent play.. not every game goes to ronalds.. some points.

    too many blacksmith towers in the early game. you only need one for every 4 damage towers.

    quaker is 500 range, so place it closer to the tip of the bend.

    do consider relocating to a slower placement for the endgame, especially once you start leaking after wave 40.

    if you can, interest sell and match elemental damage even for triples.


  3. multiplayer VH SR is more of outlasting your opponents and being the last survivor than getting to ronalds. The plan is usually to rush everyone out playing at the fastest placement (IV V or even VII) and flood the other players.

    randOOms occur all the time and it is who can survive longer.

    and for that sequence. one option is to spam tier2 electricity towers. another is mass impulse. yet another option is hail. in random, you can always overbuild and sell mid-wave just before the interest..


  4. life towers are good in the early/mid game but late game they don't do enough damage to compensate for the ability. At a late stage, most other towers deal more damage.

    it's not so much of having a balanced defense (you don't need to deal close to 100% to every element). what you need is a plan against your main elemental weakness. for example, if you use hail as your main damage tower, your weakness would be earth. for earth waves, you can switch to drowning or impulse. covering towers are typically built in a 1:3 ratio, meaning a covering tower for every 3 main damage towers in one element. in random, this is easier as towers can be switched easily.

    Some VH SR games for you. (all 3 to ronalds)

    Replay #300

    Replay #290

    Replay #279

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