Karawasa Posted August 31, 2007 Looking for an ability to put onto Magic Towers (DF). Anything is welcome, except for anything movement stopping (like a stun, or making creep walk backwards etc.). Preferably not something super complex. This would allow me to code it and make a release by Sunday possible. Go to top Share this post Link to post
Guest GkJ-mo Posted August 31, 2007 whatever it is, it should not to composite dmg as that was the reason, why the old magic towers were overpowered. but i cant think of anything fitting to that.. so.. why not just leave it the way it is with either damage or damage-type nerf Go to top Share this post Link to post
Twilice Posted August 31, 2007 No complexe all would be Like the rainbow tower in dual. No skills but have compositive damage. (Another idea is using the pheinix fire and have it to a random shoot tower. Taking 200 light damage at a pretty fast attack. And with the random attack with extremly speedy but semi low damage.) Go to top Share this post Link to post
holepercent Posted September 1, 2007 single target armour reduction... although that is already in the game... Go to top Share this post Link to post
Guest MaoZedong Posted September 1, 2007 Make it so that the towers casts a bouncing attack that increases the % dmg taken from the "weak" element against it. EG: The magic towers casts a spell that bounces to 3 units and increases the percentage by 20%? Cooldown could be half a minute or so, making it not-so-owerpowered. Go to top Share this post Link to post
Twilice Posted September 1, 2007 Alreay taken. (Chain lightning tower) P.S. They use this effect right? Go to top Share this post Link to post
0rb3r Posted September 1, 2007 What about a dual summoning tower? If the tower has i.ex. 43 mana remaining when it starts attacking, it consumes all mana and releases an annihilation sphere that attacks with red lightning multishot and follows the enemies for 4.3 seconds (a tenth of invested mana). The tower starts at 0 mana to avoid overmicroing. Something like "send the mana out to catch the mobs", sounds nice. What do u guys think? Go to top Share this post Link to post
Guest 1mpulse Posted September 1, 2007 percent chance to replenish mana instead of depleting mana (dota skill i know but ya) or the chance to multicast (originality ftw) Go to top Share this post Link to post
Guest MaoZedong Posted September 1, 2007 Perhaps you could combine chances and have 5 different effects, 3 positive and 2 negative? Go to top Share this post Link to post
Guest GkJ-mo Posted September 1, 2007 Preferably not something super complex. Go to top Share this post Link to post
holepercent Posted September 2, 2007 Perhaps you could combine chances and have 5 different effects, 3 positive and 2 negative? something like that tower from gem td (forgot the name) ? a tower with a % chance to cast different things?? it's a bit too random for most player's liking... random effects are not really fun. it becomes one of those towers that you don't really like but want/need to have... Go to top Share this post Link to post
Guest MaoZedong Posted September 2, 2007 Exactly, perhaps the random part could be worth it with a 5/10 % effect that is great? Go to top Share this post Link to post
0rb3r Posted September 2, 2007 Actually we have dual towers slowing, stopping, poisoning, ect. mobs, what I miss is a dual tower with a modest armor reduction, I just dont see how this could fit in a magic tower. Fire+Darkness, maybe blood corruption or a decay skill? Maybe a blinding skill? About random effects, I prefer to play a low effect + high probability skill then a mega ultra super effect with nearby no chances, it ends up like dinosaur tower did, sometimes you overdamage the mobs, sometimes you leak if you depend on that tower. So, anything over 30% chances per attack (with normal attack speed), can be considered imo as a "no luck depending" tower. Go to top Share this post Link to post
Guest MaoZedong Posted September 2, 2007 Ofc, but my suggestion was for a random/"luck" based tower. And as such you could increase the actual probability with another tower (Well, isn't it?). Go to top Share this post Link to post
holepercent Posted September 6, 2007 "luck" based towers are never really considered to be good. players would want their towers to do something that helps then all the time rather than some random event that may or may not happen. what about this? -3 armour to all creeps in a 400 range. although that doesn't really have any connection with fire/dark or magic towers. Go to top Share this post Link to post
Guest 1mpulse Posted September 10, 2007 if its not gonna fit a magic ability theme its gonna need to be renamed too Go to top Share this post Link to post