Karawasa Posted November 16, 2011 Changelog: -Fixed Storm (DLW) buff tooltip error -Increased Hail Tower (DLW) projectile speed (lag reduction) -Poison Tower (DW) nerfed to 25 damage down from 35 -Fixed Radius (DFL) orbs not displaying properly -Added XP to the multiboard -Experience can now be lost! Loss is equal to (Level/5)*1/2/4/6/7 (VE-VH). Loss occurs upon death/quit. Go to top Share this post Link to post
Twilice Posted November 16, 2011 Wait so you lose more experience the harder the difficulty ? Go to top Share this post Link to post
Karawasa Posted November 16, 2011 Wait so you lose more experience the harder the difficulty ? Yup. Essentially if you lose before finishing the game it nullifies all XP you got every 5 levels. Go to top Share this post Link to post
Chiquihuite Posted November 17, 2011 Umm, I know I've been out of the loop and all, but that XP loss thing sounds really mean. What's the motivation? Go to top Share this post Link to post
holepercent Posted November 17, 2011 seems like the 'correct' play becomes either play the easiest difficulty to be sure to complete the game, or play the safest build (aka mono pestilence/trickery) Go to top Share this post Link to post
Karawasa Posted November 17, 2011 Umm, I know I've been out of the loop and all, but that XP loss thing sounds really mean. What's the motivation? Why should a player keep the XP he got for progressing through the levels if he can't complete the game? He still keeps the XP gained from player death/quit. I wouldn't say it is mean. Rather, it makes XP a slightly more accurate indicator of skill. Enough so to put XP on the leaderboard. seems like the 'correct' play becomes either play the easiest difficulty to be sure to complete the game, or play the safest build (aka mono pestilence/trickery) Well, that is true to some degree. The game does not reward biting off more than you can chew anymore. As for mono build, nerfed. Go to top Share this post Link to post
holepercent Posted November 17, 2011 hopefully avoid getting randOOmed.. lol Go to top Share this post Link to post
Karawasa Posted November 17, 2011 hopefully avoid getting randOOmed.. lol I could exempt -random players from the penalty, or at least reduce it. Go to top Share this post Link to post
maverck Posted November 17, 2011 hopefully avoid getting randOOmed.. lol I could exempt -random players from the penalty, or at least reduce it. so you only lose the xp you've gained for that game. you can't level backwards by being awful? ok. fear 1 averted exempting random from penalty sounds like a great idea. encourages random play which means people explore more strategies because they can still gain xp even if they lose. +1 to this idea. Go to top Share this post Link to post
haupty Posted November 18, 2011 Yeah it seems a little harsh, but if it can't go negative then I guess its' alright. I often play with my 7 month old daughter on my lap, and if she gets bored or has an issue come up I either spend all my money and hope I don't die while AFK or just quit. Guess I'll just have to know I can't expect much XP. XP really only meant "games played" to me before so I can understand wanting to make it somehow mean skill, that could be cool. The newer players will have to work a lot harder to catch up with the older players though. Go to top Share this post Link to post
Karawasa Posted November 18, 2011 I might do a reset when Tower Wars is released. Go to top Share this post Link to post