Karawasa Posted August 1, 2007 Have you wondered how a certain aspect or ability in the game works? Here you can present your question, and I will explain to you the answer. Go to top Share this post Link to post
Twilice Posted September 7, 2007 I would like to know how the Hydro Tower works, And all the gfx's and so on. (Sort said I wan't to copy it to my map) But I am not familiar to Jass is there a way of getting this in odinary triggers? Go to top Share this post Link to post
Guest CptnWaffles Posted September 18, 2007 How did you create elemental attacks and then elemental armor? Was it a matter of buffs and spells or something else that I'm missing? My hopes were to create a better Ruined Temple TD (Team Survival) using bits and pieces of the Elemental TD map features (like elemental towers). Thanks! Go to top Share this post Link to post
echinodermata Posted September 18, 2007 Head under the "Advanced" tab in the World Editor. There you will find " Gameplay Constants" and "Game Interface." You can change the icons and tooltips for the attack and defense types, as well as the damage multipliers. Go to top Share this post Link to post
Guest mrchak Posted September 19, 2007 How did you create elemental attacks and then elemental armor? Was it a matter of buffs and spells or something else that I'm missing? My hopes were to create a better Ruined Temple TD (Team Survival) using bits and pieces of the Elemental TD map features (like elemental towers). Thanks! :wink: Warcraft 3 has 8 armor types and 7 attack types hard-coded. Because Element TD uses 6 elements, this worked out perfectly. In the "Gameplay Constants" in word editor, it was a matter of changing the names of the armor types (The actual armor types changed is different than what I'm writing, but you should get the idea) Armor Types Unarmored -> Light Armor Small -> Fire Armor Normal -> Nature Armor Heavy -> Earth Armor Divine -> Water Armor Hero -> Darkness Armor Fortified -> Non-elemental Armor Medium -> Elemental Armor (invulnerable, used only for towers) Attack Types Normal -> Composite Piercing -> Water Siege -> Fire Chaos -> Darkness Hero -> Nature Magic -> Earth Spell -> Light Then new images were made for all armor types, imported using the Import tool in the world editor, and the IMAGES section of "Gameplay Interface" was edited so that these armor and attack types would use the custom images Finally, under Gameplay Constants, the Damage tables for each attack type were edited so that the appropriate attack type would do 100%, 50% or 200% to the appropriate defense type. The tricky part was that the world editor still calls all armor by the hard-coded names, so I had to keep a cheat sheet so I wouldn't make mistakes. Go to top Share this post Link to post
Twilice Posted September 19, 2007 What do you mean with hard-coded? Go to top Share this post Link to post
Guest CptnWaffles Posted September 19, 2007 Anything "hard-coded" is an irremovable aspect of the game or program. It's like how the game comes with the stats for a peasant. Those stats are hard-coded in so that you can never remove it. For the Element TD we're using a lot of hard coded aspects of Warcraft III, such as the 3d models, creeps, and landscapes. Go to top Share this post Link to post
Guest Akatsuki Posted September 19, 2007 You can't make more attack types or armor type. You have to work with what Blizzard added. Go to top Share this post Link to post
Guest Sancdar Posted September 20, 2007 Well, you can cheat a bit but it's usually prohibitively slow. Go to top Share this post Link to post
Guest Starrzz Posted May 15, 2008 Well something I googled and still couldnt do was change a unit into a hero and give it abilities. Can anyone help me with this? (e.g I tried turning an Acolyte*the scourge builder* into a hero but it stayed as a normal creep) Go to top Share this post Link to post
Twilice Posted May 15, 2008 You have to think 2 ways. You cannot turn an acolyte to a hero, BUT you can turn a hero into an acolyte. (lol, could be a story) just create a new hero, change how it looks and abilitys and so. Need more help? You can PM me or create a new topic. Go to top Share this post Link to post
echinodermata Posted October 18, 2008 What are the rules that determine how the game chooses elements for random mode (i.e. when it is allowed to begin picking lvl3 elementals, when it stops picking interest)? Go to top Share this post Link to post
holepercent Posted October 18, 2008 first lvl2 at 25 (used to be 20 but was changed after discussions in restricted forums/IRC). first lvl3 at 45. interest afaik can be randomed anytime but tends to be more towards mid-game. we had a discussion on this somewhere in dev/beta forums.. that random was too 'difficult' in terms of early higher-tier elementals, too much interest randomed and how to have less randOOmed games.. Go to top Share this post Link to post
Cisz Posted October 18, 2008 And there is a cap of 2 x interest, although that cap is broken in the 4.0pb, but will br fixed in the next public version (that is, in the private betas it has been fixed). Go to top Share this post Link to post
Kaini Posted October 18, 2008 I want to mention additionally: Additional Pures are possible! But you need a Level 3 element. (=> very rare) Go to top Share this post Link to post
echinodermata Posted October 18, 2008 So, in summary: You will get no more than 2 interest picks You will get a level 2 elemental no earlier than lvl 25 You will get a level 3 elemental no earlier than lvl 45 And that's it? Is that right? Can I get a definitive answer? Go to top Share this post Link to post
holepercent Posted October 19, 2008 you missed out one point which kaini brough up.. you can random extra essence if you have a tier3 elemental already summoned. When the game tries to summon that element, it gives an essence instead. so you can have 3 pures in a rnd game.. Go to top Share this post Link to post
echinodermata Posted October 21, 2008 Is the probability of getting a certain element pick equal to that of getting an interest pick (i.e., 1/7 chance of getting D [an essence if you already have D3], 1/7 chance of getting L [an essence if you already have L3], ... , 1/7 chance of getting interest), for the entire game? Go to top Share this post Link to post
Karawasa Posted October 22, 2008 Yes, unless you already have two interest (the cap). Go to top Share this post Link to post