Cisz Posted August 27, 2010 Dark Magic Tower (Magic 2.0) This tower creates floating balls of destruction. They are created at a constant speed (e.g. 1 per second, could be slower or faster). If the tower has a target to fire at, the ball is fired immidiately. But if there is no target the ball gets stored, and circles around the tower. There can be up to three stored balls (could be more, or less, we can test that, could be more for a higher tier). The balls are target seeking and aquire a new target when the current target dies. The "new target aquiring range" can lead to the effective firing range of the tower beeing greater, even much greater, than the range of target aqusition of the tower. If a tightly packed group of dark magic towers spots a creep, they all fire their balls. If the creep dies, the remaining balls work their way up the creep wave, until either the creeps or the balls run out. If a ball of destruction can't find a new target to aquire within it's individual target aqusition range, it vanishes (with a sad howl?). This results in a tower that has a great initial dmg, which drops after the first burst. Great against elementals, very cool with slow placement, weak in a fast game as a main dmg tower, excellent as a leak catcher. Go to top Share this post Link to post
Twilice Posted August 27, 2010 That sounds cool, specially with the "not be able to miss" extra shots. But I think it should have a bit more "balls" to make it more "distinct" from an ordinary single target. Go to top Share this post Link to post
holepercent Posted August 27, 2010 depends whether the slot/requirements is a ST tower, a splash tower or a multi-shoot tower.. then adjust the numbers accordingly.. Go to top Share this post Link to post
Karawasa Posted August 27, 2010 Chances are it will be a ST slot. Go to top Share this post Link to post
dvdlesher Posted August 27, 2010 Hmm, the reverse of electricity tower? Go to top Share this post Link to post