MitFantasy Posted June 21, 2009 Like the title said. Apparently you can ONLY achieve tier 2 and 3 darkness thru fire and nature and that's it. I went a round with ELWD and seriously there was no darkness tier 2 or 3 to fend off water rounds...And I remember Muck Tower used to be Darkness and now it's Earth...which totally killed me like 2x now for keep forgetting that. Anyway, shouldn't we have more option with Darkness? Go to top Share this post Link to post
jolin012 Posted June 21, 2009 Darkness towers: DF - Magic Tower DN - Disease Tower DLF - Radius Tower DLN - Oblivion Tower DFN - Voodoo Tower Yes, you will need either Fire or Nature (or both) to get a darkness damage tower other than Darkness tower itself (and dark arrows/cannons). You are right, there are fewer ways to get darkness. This is because there are only 5 combination-towers that deal darkness damage, while all other elements have 6 towers. this is simply because the number of combination towers is not dividable by 6. ie dome element would have to have only 5 combo towers, if not darkness then some other tower would have to suffer it... unless ofcourse the periodic tower of the elements would have darkness damage instead ^^. About Muck you should know that when it was changed from darkness to earth damage, at the same time if I remember right, Voodoo changed from fire to darkness damage. Go to top Share this post Link to post
Twilice Posted June 22, 2009 I get the idea that darkness doesn't have any "real" damage tower. It got oblivion which isn't very usable in interest farming in random. And radius should have a more set range some small remake. keep the idea, but a small remake. Go to top Share this post Link to post
holepercent Posted June 22, 2009 Darkness does seem to be lacking in options.. magic and radius is the commonly used damage towers. disease is semi-support and cannot be played as a damage tower. oblivion is too much micro for most players (harder than impulse).. voodoo is support. and in 6-ele, the build with t1 darkness tends to be weaker than the build with t2 light. the roots/muck builds are generally harder to play well than the nova/windstorm set.. Go to top Share this post Link to post
MitFantasy Posted June 24, 2009 Perhaps, you should give MUCK back to Darkness. Earth already have plenty of good damaging towers and it definitely have plenty of AoE. Darkness have 2 main damage towers and oblivion is hardly used for it's hard to micro for noobs and horrible choice for pro due to inability to interest farm and the other 2 towers are support. Go to top Share this post Link to post
Twilice Posted June 25, 2009 Muck are a support tower and wouldn't solve the problem by far... the problem isn't the lack of darkness towers, more the lack of "powerfull" darkness towers. Go to top Share this post Link to post
Guest M45T3R Posted June 26, 2009 Maybe remove Oblivion tower because we all agree here that it sucks bad, and replace it with something better. The same tower icon could be used for a "black hole", like in DotA where all the creeps are absorbed into it. Go to top Share this post Link to post
jolin012 Posted June 26, 2009 m45t3r.. you know we can't have a dmg-tower that moves the creeps^^ Go to top Share this post Link to post
Karawasa Posted August 14, 2009 Maybe remove Oblivion tower because we all agree here that it sucks bad, and replace it with something better. Let's hope this works . Disease is also getting remade to not be quasi-support. Let's examine the distribution of support tower damage types. Out of 11 total... Blacksmith - Fire Trickery - Light Well - Water Corrosion - Fire Enchantment - Nature Voodoo - Darkness Polar - Earth Windstorm - Water Muck - Earth Roots - Nature Nova - Light Fire 2x, Water 2x, Nature 2x, Light 2x, Earth 2x, Darkness 1x Since support towers are lacking in regards to dealing damage...each element has only four "damage towers" to its name. This is fine. Go to top Share this post Link to post
echinodermata Posted August 14, 2009 Darkness towers: DF - Magic Tower DN - Disease Tower DLF - Radius Tower DLN - Oblivion Tower (DFN - Voodoo Tower) Yes, you will need either Fire or Nature (or both) to get a darkness damage tower other than Darkness tower itself (and dark arrows/cannons). I consider this a serious problem. Go to top Share this post Link to post