Guest ShadowDatsas Posted May 21, 2009 What is better? Electricity or Magic? What is better for Ronalds? Late game I build both elec and magic and clone them, but is it better to have only one? Go to top Share this post Link to post
jolin012 Posted May 21, 2009 in your build, you have too much darkness damage, and you need some other damage, fire damage should do well. but, you may of course add some magic level 3 really late if you want, like after wave 53 which is the last light wave. Go to top Share this post Link to post
Guest ShadowDatsas Posted May 21, 2009 Yes that's what I really meant:P Which one is better for Ronalds actually. I build both after wave 55. So should I build both or only Magic? Go to top Share this post Link to post
jolin012 Posted May 21, 2009 probably only magic. the range of electricity doesn't favor you at all on the ronald stage, since someone is always in range. also the bounce is a bad thing, it sometimes fails I guess, and you wanna kill some, not lower the health of many Go to top Share this post Link to post
Cisz Posted May 22, 2009 But isn't magic weak without a pause? I guess there are some gaps though, but.. ..if there are notable gaps (it's only 30 ronalds9, range does have an effect here. Go to top Share this post Link to post
Guest ShadowDatsas Posted May 22, 2009 (edited) I did some math about these two towers. Let's see the damage dealt in 9 seconds (which is the cd for Magic's ability) Every second Magic attacks 3 times, while Elec 1, and for the 3 seconds of the 9, magic has the ability on. So: 3x104x3x3 (for the 3 seconds it deals triple damage) + 3x104x6 (for the 6 seconds the ability is off) This equals to 45x104. Elec's damage remain costant. That is 8325(1st hit) + 8325 + 832,5 = 9157,5(2nd jump) + 9157,5 + 915,75 = 10073,25(3rd target) which equals 27555,75. Those 9 seconds it deals damage equal to 27555,75x9=248001,75 Compare: 450000 and 248001,75 ... 201998,25 is a difference, don't you think? And also Magic without the ability deals 30000/sec while Elec 27555,75. It is better even without the ability. PS: I really hope that I didn't any mistakes at maths... Also, all the calculations assume Magic's attack to be 0,33 and not 0,31 so that it attacks 3 times per sec. THAT MEANS THAT MAGIC IS EVEN BETTER. And don't forget that the range difference is only 200 units. So Elec's big range isn't such a favor. Edited May 22, 2009 by ShadowDatsas Go to top Share this post Link to post
jolin012 Posted May 22, 2009 from what i've heard, the first ele attack counts as a bounce, and gets +10%. the second does not get *1.1*1.1, it gets 120% of base damage, *1.2. meaning elec does 1.0+1.1+1.2+1.3=4.6. elec dmg: 4.6*8325=38295 magic has a third of the time +200%, meaning over all time an average of +67% magic dmg: (10000*1.67)/0.31=53763 elec has lower damage but higher range. higher range does not favor on ronald, since nearly always tehre's something to fire at within 900range. so: use magic. Go to top Share this post Link to post
Guest ShadowDatsas Posted May 22, 2009 Ha so I did math mistakes. The result is the same. Thanks for correcting me. Also, I have a question. You say 1.1 +1.2+1.3+1.4 but it bounces only 3 times. Why so much adding? :S I dont get it. Go to top Share this post Link to post
Karawasa Posted May 22, 2009 The first bounce doing more damage issue has been fixed (and for awhile ). Go to top Share this post Link to post
jolin012 Posted May 22, 2009 ok, editing the old post. to change from 1.1+1.2+1.3+1.4 to 1.0+1.1+1.2+1.3 Go to top Share this post Link to post