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Guest ShadowDatsas

Electricity or Magic?

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Guest ShadowDatsas

What is better?

Electricity or Magic?

What is better for Ronalds?

Late game I build both elec and magic and clone them, but is it better to have only one?

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in your build, you have too much darkness damage, and you need some other damage, fire damage should do well. but, you may of course add some magic level 3 really late if you want, like after wave 53 which is the last light wave.

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Guest ShadowDatsas

Yes that's what I really meant:P

Which one is better for Ronalds actually.

I build both after wave 55.

So should I build both or only Magic?

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probably only magic. the range of electricity doesn't favor you at all on the ronald stage, since someone is always in range. also the bounce is a bad thing, it sometimes fails I guess, and you wanna kill some, not lower the health of many :)

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But isn't magic weak without a pause? I guess there are some gaps though, but..

..if there are notable gaps (it's only 30 ronalds9, range does have an effect here.

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Guest ShadowDatsas

I did some math about these two towers.

Let's see the damage dealt in 9 seconds (which is the cd for Magic's ability)

Every second Magic attacks 3 times, while Elec 1, and for the 3 seconds of the 9, magic has the ability on. So:

3x104x3x3 (for the 3 seconds it deals triple damage) + 3x104x6 (for the 6 seconds the ability is off) This equals to 45x104.

Elec's damage remain costant. That is 8325(1st hit) + 8325 + 832,5 = 9157,5(2nd jump) + 9157,5 + 915,75

= 10073,25(3rd target) which equals 27555,75.

Those 9 seconds it deals damage equal to 27555,75x9=248001,75

Compare: 450000 and 248001,75 ...

201998,25 is a difference, don't you think?

And also Magic without the ability deals 30000/sec while Elec 27555,75.

It is better even without the ability.

PS: I really hope that I didn't any mistakes at maths... Also, all the calculations assume Magic's attack to be 0,33 and not 0,31 so that it attacks 3 times per sec. THAT MEANS THAT MAGIC IS EVEN BETTER.

And don't forget that the range difference is only 200 units. So Elec's big range isn't such a favor.

Edited by ShadowDatsas

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from what i've heard, the first ele attack counts as a bounce, and gets +10%. the second does not get *1.1*1.1, it gets 120% of base damage, *1.2. meaning elec does 1.0+1.1+1.2+1.3=4.6.

elec dmg: 4.6*8325=38295

magic has a third of the time +200%, meaning over all time an average of +67%

magic dmg: (10000*1.67)/0.31=53763

elec has lower damage but higher range. higher range does not favor on ronald, since nearly always tehre's something to fire at within 900range.

so: use magic.

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Guest ShadowDatsas

Ha so I did math mistakes.

The result is the same. Thanks for correcting me.

Also, I have a question.

You say 1.1 +1.2+1.3+1.4 but it bounces only 3 times. Why so much adding? :S I dont get it.

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