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jolin012

EleTD.com - View All 4 Creep Classifications

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for 4.0 we should add a part at eletd.com about creep classifications. a part with simple facts. strats about them would stick to the guides.

so, i began writing and found out that I suck, help me out! someone who knows a number that I don't or suggests a different way of writing something.

Classifications

Mechanical [icon for mech]

Mechanical creeps turn on a Divine Shield every 12 seconds. The Shield lasts 3 seconds and renders creep unable to be attacked and cannot take damage.

Undead [icon for ud]

Revives 5 seconds after death with 33% HP. Every creep revives once.

Fast [icon for fast]

Fast creeps move 25% faster. They move at 375 speed instead of 300 speed. The creeps still take the same time to spawn, but since the increased movement speed spread more.

Healing [icon for healing]

Upon death, a creep heals every unit within a 250 AoE for 20% of it's max HP.

heh, the fact that I know 2 of the 9 numbers above shows that players are not very well informed about these things :P

Edited: added new numbers from hole. still some missing. changed what cisz pointed out a bit

Edited again: added new numbers from Kara.

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Mechanical [icon for mech]

Mechanical creeps turn on a Divine Shield every 12 seconds. The Shield lasts 3 seconds and renders creep unable to attack and cannot take damage.

Unable to attack? :P

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undead units revive with 1/3 hp after 4? seconds.. and they can revive twice (or more).. if you leak a undead unit that has revived, it revives again when killed.

healing heals for 20% of max hp in 250 AoE upon death

Fast waves 375 movespeed

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Unable to attack? :P

what i mean is that they are not only unable to take damage. your towers will even stop attacking them (and target something else) but the way it put it it's hard to understand :/

Thanks holepercet for the numbers. though I think the undead leak hting was changed to only revive once.

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Thanks holepercet for the numbers. though I think the undead leak hting was changed to only revive once.

Yes, undead is finally fixed to revive only once. Afaik the ankh has a cooldown, and I guess it is set to 1h or so. :P

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why is this topic in Implemented Ideas? hmm... first of all it's not implemented and, it's not a game idea. should be in site suggestions now that 4.0 is released and the content of this thread is not secret. Since I dunno the reason why it is here, I will not be moving it myself.

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