Guest Brettonia Posted January 30, 2009 I played flesh golems today and noticed that at a point in there growth they can get too big to be able to build directly below them. i also noticed a very strange bug where my golems actually walked around (off there base) which game them extra or less range depending on where they wondered. also while the golems were off there base and moving around they were unable to use there growth ability as mana remained permanently on 0/100. i know it sounds crazy but i have a screen shot of it but unfortunatelly no replay i loaded off a saved game game that plays the first 9 lvl's for me. Go to top Share this post Link to post
Cisz Posted January 30, 2009 That sounds like 3 different issues: The huge golem size is a bug related to wells spring forward ability, it can also happen with other towers (for example quakers). This bug is known, an Karawasa is trying to fix it. Golems walking around is normal, they are meant to walk around. Give them a patroll command, or maybe a hold position. When the mana does not go up anymore that could be for two reasons: Golems have a max level, maybe your golem is an adult now. And golems mana (unlike all other towers mana) is gained by hitting targets, maybe your golem has nothing to shoot at anymore. Go to top Share this post Link to post
Guest Brettonia Posted January 30, 2009 there were spring forward towers at the time so that could explain that one but the growth was at lvl 1 and it was in the middle of ronalds so they had targets aplenty. i can happily send the screen shot to an e-mail if you wanna take a look to make sure im not just bein special? Go to top Share this post Link to post
jolin012 Posted January 30, 2009 i can happily send the screen shot to an e-mail if you wanna take a look to make sure im not just bein special? you can attach images to your post Go to top Share this post Link to post
Cisz Posted January 31, 2009 Ah, ronald stage, this explains it: The growth is disabled for the ronald stage. Go to top Share this post Link to post
Guest Brettonia Posted January 31, 2009 Ah thanks for clearing that up Cisz... makes me think saving interest and buyin 6 on ronald stage wasn't the best of ideas Go to top Share this post Link to post
Karawasa Posted February 3, 2009 The new Flesh Golem won't suffer from problems like this. Go to top Share this post Link to post
Guest Sancdar Posted February 4, 2009 Yeah, it'll just go into other peoples' lanes and kill their creeps. Go to top Share this post Link to post
PunKZ Posted April 11, 2009 Yeah, it'll just go into other peoples' lanes and kill their creeps. xD , sure, Now I really long for the new version! Go to top Share this post Link to post