dvdlesher Posted October 25, 2008 Talk about waterfall, that towers increase too much attackspeed (maybe) The creep stopped because it got attacked too fast (just like the old "quark" bug) If my explanation is to hard to understand, just watch my replay (on wave 61, I set some signals there) Waterfall Charged Towers.w3g Go to top Share this post Link to post
jolin012 Posted October 25, 2008 which tower did you "supercharge" with waterfall? as far as I know, only those towers with some certain damagetrigger or w/e it was called can cause the "stun", including for example quark but not flamethrower (remember flamethrower is faster but it was quark that was best stunner? The reason why i ask instead of watching the replay is cause i can't view replays here. Go to top Share this post Link to post
dvdlesher Posted October 25, 2008 These are the following towers I supercharged with waterfall+forge: -8 Velocity Tower -4 Sun Tower -1 Pure Fire -1 Pure Nature A nice recipe for stunning creeps, huh? Because of that, many Ronalds were stuck and can't move, just like the "old quark" problem Go to top Share this post Link to post
Cisz Posted October 25, 2008 I stunned ronalds on 3.0 with waterfalls and sub zeroes, so it's not exactly a new issue. Go to top Share this post Link to post
holepercent Posted October 25, 2008 about tier3 well increasing attack speed.. that is for build balance.. to balance 4-ele builds to match up to 6 ele builds as tier3 duals feature most in 4-ele builds.. impulse tower causes the stun.. i realised it also in one of my build project replays where impulse was the main damage.. and refined water can also result in some stun.. Go to top Share this post Link to post
Guest DevouringOne Posted October 25, 2008 Hmmm may be too many dmg parameters for milisecond may cause the unit to stop moving while the processor is counting them... Go to top Share this post Link to post