Kaini Posted August 13, 2008 The damage counter seems the reset after some time. (After the round ends) I wonder if thats a bug or a feature. Because the dealt damage per level should be equal for every player. Go to top Share this post Link to post
Karawasa Posted August 13, 2008 That is a feature of the damage counter. Resetting the counter every wave makes it easier to use in my opinion. Go to top Share this post Link to post
Kaini Posted August 13, 2008 But what is the sense? Because the dealt damage per level should be equal for every player. Go to top Share this post Link to post
Guest 1mpulse Posted August 13, 2008 if i build one arrow tower and you build 50, yours will be higher Go to top Share this post Link to post
Kaini Posted August 13, 2008 Why that? If there are 30 creeps with 50 HP... that should 1500 dmg for everyone... Go to top Share this post Link to post
Twilice Posted August 13, 2008 To me it seems to only count overkills..... Agreed with Kaini. The lower damage dealt and no leak the better.... Go to top Share this post Link to post
jolin012 Posted August 13, 2008 ya, when it always ends up with the health that the creeps have i don't see the reason for it. but it's not annoying so i don't mind, just that i don't know how to find it useful. Healing waves should give a higher damage count the slower you kill them. Go to top Share this post Link to post
Karawasa Posted August 13, 2008 The main use for the damage counter that I saw was in combination with a clock. You could calculate your builds DPS, useful in comparing different strategies to see which does more damage faster. By resetting every wave it makes doing this easier. You don't have to figure out in your head the difference between start and end for a massive number. Since it resets it should keep this task manageable to endgame. Go to top Share this post Link to post