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Noya

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Posts posted by Noya


  1. Also I would like to remark the fact that we would like to keep the current tower hero models, so coming up with concepts that could be visualized with Dota particles/ability effects/theme will be valuable, as I don't think we could squeeze 35 more models out of the remaining heroes. The pedestal model below the alternate tower will change to reflect the new damage type.


  2. The tower HP is the Total gold cost of the tower. A level 1 Dual has 450 HP, for example, so depending if you are doing All Pick or Random it will sell for 450 or 3/4 that value.

    We can't do dynamic changes to the tooltip text of ability icons yet.


  3. Formulas are public in [our repository](https://github.com/Karawasa/Element-TD/blob/master/game/dota_addons/element_td/scripts/vscripts/scoring.lua)

     

    Score of a wave is

    totalScore = waveClearScore * (1 + cleanBonus + speedBonus + difficultyBonus) * (1 + chaosBonus + endlessBonus))
     

    Wave Clear score is waveNumber * 30 while the other clean/speed bonus are streak based.

     

    Final boss wave score is

    totalScore = waveClearScore * (1 + difficultyBonus) * (1 + endlessBonus)
     

    Where 

    waveClearScore = 3000 * bossBonus    (100 per kill * 0.10 every wave past the first)


  4. Unfortunately there is no way without going full custom UI (which we dont have plans to do at the moment), I tried Legacy hotkeys and that lets us override the hero hotkeys but not the units so you completely lose the hotkey on Sell and Upgrades. Wish I could do something else to keep the legacy hotkey layout but without fully investing a bunch of time into it there's not much to do about it for now :(

    Btw have you tried selecting the 2nd tab (neutral units) and setting specific hotkey for the first skill? It requires the "mirror hotkeys from hero" option to be disabled. That might solve it for you

    Edit: I think this ended up on the Mobile version by mistake.


  5. We discussed earlier the option of making it only available to purchase after a lvl 3 element has been acquired. You guys are remembering the old start-with-3%-and-5%-wave-10 interest, I am not saying bring that back. But perhaps an alternative mid-late to use instead of Pure/Extra element purchasing would be still interesting to have. And obviously just disabled in random mode.


  6. Each tower is handled either by its physical damage calculation or by its ability damage, both are increased equally. No tower damage gets multiplied twice, its either an ability or attack damage.

    Amplify Damage such as Erosion and Incantation comes at the end, after the damage from Elements and +Dmg % is calculated.


  7. Making them different unit types would require duplicating the whole tower unit data (so that's not happening)

    I still not sure about the problem, I just built 4 of the same tower and a Trickery (with -wtf) and selected them both with Boxing and Double click, I can sell just fine in 2 rounds (clones will be put earlier on the selection, because they are newer units)

    You would like the non-clone towers to be sold-first?

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