Multiplayer issues in 4.2e in WarCraft 3 Posted April 3, 2010 Greetings! It is long time since I last posted on these forums, nice to see them renewed. I see that you have greater plans with EleTD and as such, 4.2 is likely one of, or the last branch using War3. (Seeing the amount of DotA games on Northrend-Europe, I don't think W3 is dead on its own.) I was taking a huge break from EleTD and came back to play lately, and the last few days I spent a few hours online, playing thanks to GamersEdge bots. I have some experiences now that concern me, and I think it's better to share them. When playing alone, I usually pick hard. I'm not that awesome, I often lose the trail around the end of the forties, especially as I prefer random play. (1) Playing online, most players choose the Very Easy difficulty. This would not be a real problem if they would be newbies, noobs, but often they aren't. As I felt ashamed to get annihilated around my usual levels, I am chosing Normal level now, which makes me more competitive. I feel the reasoning behind Normal is, that players try to pursue high Ronald and of course win the game, and easier modes by definition offer an advantage. I remember I voted for this system myself in the past in favour of allowing different skilled people to play together, yet now I feel its bad side. (2) Very easy difficulty allow players to nuke every level down as a single pass around position 7, falling back to a long pass in case of some problems, like an immunity level. Chosing harder difficulties doesn't allow for such fast nuking, especially as easier levels allow for less towers early on, thus more money, which can be well spent on even more powerful towers later. (3) The successful - and quite boring - nuking of the very easy players result in constant 20+ second wait times between levels. I see no way to pressure them. (4) Probably as a result of 1-3, the new LFW (looking for work?) easymode build of version 4 is born: LN, life towers. Most pressuring players are successfully using life towers exclusively and very successfully. They tend to defeat waves just about the time when I kill my 3rd mob out of 30 at my position 4-5 placement. Life has an excellent range to patch placement 7 into a double pass location, which extended to 4, 5, 8, 2 is just pure awesome. A guy just before picked IIINLNLNLPP, ended up with a net worth of 800k, fully built his map with life towers, killed 300 and some Ronalds. This altogether makes these games (the game instances) very boring, and disappointing. I would love to race for fun, improve to lessen the gap from the better players, but when I check their territory after my defeat it's always the same: Very Easy with Soul Catchers. Seeing how easy it is to "master" this game online, it lifts all my motivation to go again. I saw that there are responses for all these points alone. Playing VE means you're a nab, Life isn't good for competitive play or Ronalds, but life proves it the other way around. What do you think? Was this expected? Is there any potential treatment incoming? EDIT: and one thing I consider a bug. If the host choses Short Mode and All Pick, it is practically impossible to go -random.