Deaod
Registered-
Content Count
31 -
Joined
-
Last visited
Everything posted by Deaod
-
thats good to hear.
-
and i thought i fixed those towers.
-
do you have a replay? or some more info? Chasing down something you cant grasp is a little bit difficult...
-
I blame Blizzards sucky rendering engine (3000 shadows on the screen will make your FPS go down to 6, and each letter of those textsplats is one shadow). Ill try to optimize whats possible for the next release, but i cant promise anything.
-
Now, i havent tested this version thoroughly or anything, but in my opinion the spacing of letters in textsplats is too wide (dont worry, this can be fixed). I have seen Sunburn and Disease in action, and i like the way their ability is displayed. All in all, i <3 textsplats.
-
I updated TextSplat. This time I uploaded all components to the SVN repo (ie. I uploaded ARGB, ImageUtils, Font, TextSplat and the Trebuchet library (which contains the default font that comes with the TextSplat library).
-
Use a higher offset (+512 might work better) TextTags are on a different layer than images rendering-wise.
-
sorry, but thats model dependant, ie. I cant access that value.
-
And done. Just need to push the newest version to the svn.
-
A little list indicating my current progress. BoomerangChainLightningDouseDuplicateExplodeFrostbiteMagicMaledictShockwaveShrapnadeSlashSpiritHelixSplashStorm EDIT: Done. Pushing to svn repo now. EDIT 2: Done.
-
What bug? Wheres the bug? That script seems to do what it should do.
-
I dont think youll see much more than 1500 killed Ronalds starting with 4.2. I also dont think youll see certain towers stunning Ronalds.
-
Okay, attached first version. On a side note: Is there a way for you to allow me to upload .w3m and .w3x files? TextSplat_1.0.0.rar
-
I think i tried to fix everything but "We got some weird text between Draft Pick being announced and Game Commencing text. It was like (I forgot and not in replay) TEXT () repeated over and over.". If anything else still bugs, report it, please.
-
svn updated. Report Saving errors, please.
-
Only thing that now needs to happen is that the base spell should target units (and ONLY units, a point wont work). Attached a new version. Pay attention to this spell as i sort of hacked my way through the code. Shrapnade.rar
-
New Version I forgot some new libraries this spell needs. Script.rar
-
I took a look at the trigger for Shrapnade. Youll have to change targeting for this spell from point to unit. If it already is targeting units, tell me and i can start modifying it right away.
-
homing boomerang yes/no? Sure i can cut some external libraries. The Walkability and Destructable ones for example. I'd like to keep GroupUtils though, because its a common library. Also, can you give me more details as to how this effect will be triggered?