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Arx

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About Arx

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    Basic Tower
  1. Arx

    Life Tower

    Why would anyone build life tower spam for frog hunting? Most players only use them in early waves and switch to other towers later.
  2. Arx

    Life Tower

    Good to see WindStrike have such an amazing score, but it's not related to balance. I don't want to say "Nerf", but some changes should be made. It's not bad to have some OP towers in TD game, but currently life tower is restricting build diversity in early waves. The real issue is, you can go directly to it safely. Normally, you can choose any towers to beat early waves, as long as you don't lose life point, these choice are equally good (temporarily). But if you can choose life tower to beat early and even mid waves with getting life bonus, it becomes a BETTER opening strategy for most build containing nature and life. I prefer to see life tower acting like a functional tower as money tower, which can not be used as early main DPS and getting advantage safely.
  3. Perhaps the wording is ambiguous. Here is a better version. After 15 seconds, 15% damage "Amplify damage" can not be bigger than 30% of "curren" HP heal. It is a bit disappointing. Maybe to change the "Amplify damage" into a dynamic?
  4. For example, a target has 10000 HP. It takes frostbite. (7000 HP remain) 15 seconds later. (Assuming that it has not been any attack) It's HP back to 10000.
  5. Polar/Ice Age Bites enemies with bitter coldness, taking away 7%/30% of current HP. Damage done during this time is amplified by 3.5%/15%. Lasts 15 seconds. When Debuff is gone, that 7%/30% of current HP will back. (Frostbite heals the target!) This bug also appeared in 4.1. function GRV takes nothing returns nothing local unit u=GetSpellTargetUnit() local unit u2=GetTriggerUnit() local effect B0V=AddSpecialEffectTarget("Abilities\\Spells\\Undead\\FreezingBreath\\FreezingBreathTargetArt.mdl",u,"origin") local real D8=.0 local real hp=.0 local real L6=.0 call GroupAddUnit(CL,u) set hp=GetWidgetLife(u) call SetWidgetLife(u,hp-(hp/ GEV(GetUnitAbilityLevel(u2,'A01M')))) set L6=GetWidgetLife(u) call N5((15.)) set D8=L6-GetWidgetLife(u) call SetWidgetLife(u,hp-(D8*GXV(GetUnitAbilityLevel(u2,'A01M')))) //The "hp" should be replaced by "L6"? call DestroyEffect(B0V) call GroupRemoveUnit(CL,u) set u=null set B0V=null endfunction
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