m0rph1ing
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Everything posted by m0rph1ing
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The price is important for pures/periodics, since those cost essence. Price also determines the effectiveness of the 3 support duals. The more expensive the tower, the better the support duals are.
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He also sold a pure nature to switch to a pure fire? I guess the splash from the pure fire was that important.
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Hey, I was wondering if you were actually selling towers for 75% gold or if there was some command inputted to let you sell at 100%.
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I think the orb should go clockwise instead of counterclockwise. This would make it more optimal at VII and I instead of only at V.
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It seems that after removing all the single target slows, the only slows left in the game will be the 4 major aoe slow triples. Hopefully this doesn't make the game too difficult and doesn't invalidate the 4 element builds that do not have an aoe slow triple.
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[4.0pb] Balancing 6 and 4 ele builds against each other
m0rph1ing replied to Cisz's topic in WarCraft 3
I'm wondering, is this table balanced for all the different builds yet? -
Oh ya, forgot about those possibilities. With 11 picks tho, only 1 lvl 3 triple could be used in a game. Maybe 1 extra pick could work. It seems that balancing among 3333, 33222, and 222222 builds would be easier, although this would mean interest and essence would not be used in any of these builds. 13 total picks would be more interesting. It would make the game longer though, and it's already long enough as is. =/
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Balancing the builds seems really hard to me. A typical 4 element build will be 3322 with the last lumber used in interest, essence, or another tier 3. A typical 5 element build will be either 33221 or 32222. The first 5 element build gets 1 strong lvl 1 dual and 2 strong lvl 2 triples more than the 4 element build at a cost of that last lumber. The second build gets 1 strong lvl 2 dual and 2 strong lvl 2 triples at the cost of a lvl 3 dual and the last lumber. In order for these to be balanced, the usefulness of the last lumber and the lvl 3 dual has to be really high. For 6 element builds compared to 5 element 32222 builds, the difference would be between pure/refined towers vs periodics + lvl 1 dual + 4 lvl 1 triples. 1 possibility to increase the viability of a 4 element build is to push lvl 3 duals so that a 3332 build would gain the strength of 2 additional lvl 3 duals as damage towers. Right now, the cost effectiveness of lvl 2 triples is so much better than lvl 3 duals that no one goes for lvl 3 duals for damage. The only lvl 3 duals used are the support ones, namely well and blacksmith. Just off the top of my head, would a lvl 4 dual requiring essence help for balance? This would push the need for having 2 elements at tier 3, and by doing so, help 4 element builds. The main problem with this is that pures might be made obsolete in terms of use for essence. I think most people agree that periodics need to be nerfed; so the 6 element build will not be as strong. My main point is if Cisz says that strong duals are supposed to be worth twice as much as a strong triple, they really need to be buffed.
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Hey, for the drafting, it seems that there is no need to pick tiers. A player should just draft an element and as long as the element is drafted no more than 3 times, it should be fine. Just add up how many times each element has been drafted to determine what level of that element is allwoed.