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WindStrike

Patch 1.16

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Fixing post-7.00 bugs & some random balance shenanigans. 

  • General
    • Removed unnecessary 7.00 stuff, aka Talent Tree, Backpack, Glyph, & Radar.
    • Fixed 21:9 Aspect Ratio shenanigans.
    • Fixed various UI stuffs.
  • Creeps
    • Fixed Speed creeps only occurring sometimes.
    • Tweaked the Wave Order
      • Wave 28 now has Bulky ability
      • Wave 42 changed from Avenger to Bulky
      • Wave 49 changed from Nature Avenger to Composite Bulky
    • Default frog waves now include Bulky, just like Chaos
  • Towers
    • Basic
      • Arrow cost increased from 50 to 100. Damage increased from 35 to 70.
      • Cannon cost increased from 50 to 100. Damage increased from 45 to 90.
      • Elemental Arrow cost increased from 130 to 225. Damage increased from 105 to 210
      • Elemental Cannon cost increased from 130 to 225. Damage increased from 135 to 270
    • Singles
      • Dark damage increased from 350 / 2500 / 17000 / 170000 to 360 / 2500 / 17600 / 200000
      • Earth damage increased from 50 / 350 / 2500 / 25000 to 55 / 385 / 2700 / 27000.
        • Pure Earth AoE increased from 150/300 to 200/400.
      • Pure Fire range increased from 700 to 900. Projectile speed increased from 2000 to 2500.
      • Light damage increased from 110 / 770 / 5400 / 54000 to 120 / 840 / 5900 / 59000
        • Pure Light range increased from 1500 to 1750
      • Nature damage increased from 70 / 490 / 3400 / 34000 to 80 / 560 / 3900 / 39000
        • Pure Nature range increased from 700 to 900
      • Water damage decreased from 100 / 700 / 5000 / 50000 to 90 / 630 / 4400 / 44000
      • Periodic damage increased from 36000 to 40000
    • Damage Amps
      • Corrosion % amp increased from 11 / 33 / 100 to 15 / 36 / 120. Damage-over-time reduced from 110 / 550 / 1650 to 100 / 500 / 1500. Duration increased from 5 seconds to 7.5 seconds.
      • Jinx % amp increased from 5 / 15 / 40 to 6 / 15 / 45
      • Polar % amp increased from 10 / 27 / 55 to 12 / 27 / 60. Cooldown reduced from 1 to 0.5 seconds; duration reduced from 15 to 10 seconds.
        • You no longer need to place them in pairs.
      • Incantation
        • Min % amp increased from 7 / 21 / 60 to 10 / 23 / 80
        • Max % amp increased from 13 / 39 / 110 to 18 / 42 / 140
        • Cooldown reduced from 1 to 0.5 seconds; duration reduced from 15 to 10 seconds. Aka, you no longer need to place them in pairs.

 

Most of this has actually been out for a few weeks now, it just hasn't been noted in patch notes. Tooltips have been applied as well.

 

 

Patch is officially live and leaderboard has been reset. Go nuts!

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~ IDEA ~

 

Speaking of talents..

Probably wont be bad idea to create very own talent tree system for the game. At wave 15 you have ability to choose cooldown reduction for your support towers, or empower the unique ability of your single element towers, or something similar.

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