Charles Lloyd Posted January 10, 2017 I noticed that this tower does not do exactly what it says in its ability description. If it kills the creep, the next creep is also killed, no matter what the HP value is. Example. Level 1 Darkness Tower has a damage of 330. If that creep has 200 hp and is killed instantly by this tower, the next creep is also killed, instead of getting a damage of 130 (330 - 200 = 130). And if the creep has only 50 HP out of 200, it is killed. But the damage that is transferred to the next creep is also 50, not 280. I hope you get my explanation XD Go to top Share this post Link to post
Karawasa Posted February 13, 2017 Unfortunately, I don't get your explanation. Are you saying that the transfer does the full tower damage? Go to top Share this post Link to post
Califax Posted February 15, 2017 I think way it works now, limits the "bouncing" effect, and I assume it's intentional. Let's say Dark Tower deals 1000 damage. Creep 1 has 500 HP. Creep 2 has 250 HP. - Dark Tower hits Creep 1 (500 - 1000) 500 leftover damage. - Creep 1 dies and "bounces" 500 damage to Creep 2 (250 - 500) 250 leftover damage. - Now there is 250 damage ready to be "bounced" but instead of calculating it (250 - 500) it is (250 - 250). Outcome is same, but it limits Dark Tower having insane "bouncing" kill-chain effect. Go to top Share this post Link to post
Charles Lloyd Posted February 16, 2017 Darkness Tower Level 1 Damage: 330 First Situation: Creep 1: 200 HP Creep 2: 200 HP Darkness Tower hits Creep 1. (330 - 200 = 130). So there should be 130 leftover damage going to Creep 2. But instead of damaging it by 130, this tower also kills Creep 2. By the way I understood the description of this tower, there should be 70 HP left on Creep 2 because 200 - 130 (leftover damage) = 70. Damage on Creep 1: 200 Damage on Creep 2: Still 200 Second Situation: Creep 1: 50 HP Creep 2: 200 HP Darkness Tower hits Creep 1. (330 - 50 = 280). So there should be 280 damage going to Creep 2. But instead of killing Creep 2, it only damages it as same as how it damages Creep 1. Damage on Creep 1: 50 Damage on Creep 2: Still 50 Summary: Creep 1 and Creep 2 gets the same damage after all. Go to top Share this post Link to post
Karawasa Posted February 16, 2017 @Charles Lloyd Ok that makes sense! We will look into it. Thank you for the explanation. Go to top Share this post Link to post