theeleje Posted March 2, 2016 I would love a feature to set the priority of attack in tower. Like attack the first creeps, last creeps, highest health, lowest health etc. I've been missing a lot of creeps because of the towers keep attacking the new wave before current wave is finished. I had to manually select a group of towers and right click on the creeps. Go to top Share this post Link to post
Noya Posted March 3, 2016 Related to https://github.com/Karawasa/Element-TD/issues/176 I'm hesitant about adding it yet Go to top Share this post Link to post
Karawasa Posted March 3, 2016 I appreciate the idea but I am against it. At some point, the game plays itself. On a related note, adding attack ground to towers like Root or Obliteration makes sense. Go to top Share this post Link to post
Karawasa Posted March 9, 2016 Ok, I have been partially overruled. We now have a feature where towers will prefer "creeps from a previous wave" in addition to their base targeting logic. Go to top Share this post Link to post