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ixmike88

Cloned towers are the same unit type as the original tower

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hello, cloned unit types (the rubick tower ability) are the same unit type as the original tower, when i double click the original tower it will include the cloned towers and i will lose the ability to sell the towers because cloned towers do not have the sell ability

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Clones should still have a sell ability (for 0 gold). You can tab until you reach a non-cloned tower to the others.

Would it be better if the 0 sell ability also forces the usage of the 75/100% selling? Using the main tower selling will kill the clone, while selling a clone is generally just for clearing the area for construction.

 

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the problem with the cloned sell is that it's a different ability and when i double click a tower (to select all of them), the sell button does not exist since its two different abilities (and i personally don't have the tab button hotkeyed)

my solution would be to have cloned towers be a different unit type so that they're not selected when double clicking the original towers

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Making them different unit types would require duplicating the whole tower unit data (so that's not happening)

I still not sure about the problem, I just built 4 of the same tower and a Trickery (with -wtf) and selected them both with Boxing and Double click, I can sell just fine in 2 rounds (clones will be put earlier on the selection, because they are newer units)

You would like the non-clone towers to be sold-first?

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sorry, the interaction must have changed recently

i think the the non-clone towers should have priority, but ideally i would prefer that whichever unit is selected would have priority in the group

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