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0rb3r

Moon towers and lunar curse

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I dont know if its me but I really didnt find the point at all at the lunar curse skill of moon towers. Ok they deal nice damage but in my opinion it can be done more with that skill, I really tried to combine lunar with splsh towers or slow towers and concluded that they are mostly a bad choice and should be rebalanced.

Is anyone using this tower in his strategy?

Maybe a permanent down-level creeps skill would do it.

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Guest Sancdar

They give a bit of a slow. If you get lucky, it's a massive slow, when the creeps start walking backwards and block the path. If I have DL, I don't mind building some of them. Nice damage, partial disable.

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If I have wdl, ice, poison and tidal are natural choices and moon gives some slow and helps against dark. So I have them quite often.

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The plan is to redesign them completely. What will they get, no one knows. It depends on what abilities/features the development team thinks should be allocated to that slot (light/dark).

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Guest sillyboy_tomato

Moon towers and Root towers have roughly the same purpose.

I think it is just right atm

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Moon is bad?

Ok - set me a task with moon and I'll try to prove they are decent. Give me a challenge. :twisted:

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Guest mrchak

Challenge: Deal nature damage with moon towers.

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Challenge: Deal nature damage with moon towers.

Hand me the editor.. :D

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Guest mrchak
Hand me the editor.. :D

Now that's thinking outside of the box! Nice one.

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Guest Sancdar
Roots -> God

Moon -> Bad

Roots can't make creeps run backwards.

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Roots can't make creeps run backwards.

I saw roots do this lately. Interested in the replay? (Gotta look for it, but I've saved the game.)

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