0rb3r Posted December 16, 2007 I actually think that we have redesigned to better undead and machanical waves, but what about fast waves? Aren't fast waves a bit easy compared to their big bro's healing and undead waves? Here's my purposal. What if fast creeps would run like chikens if they are below 20% life? Basically, as soon as a fast creep is below 20% life he will attempt to reach the exit at max speed, which can be a pretty bitch to cath leaks on fast waves. It also breaks a bit the order of the creeps. Thoughts? Go to top Share this post Link to post
Cisz Posted December 16, 2007 The game allready is too hard at the moment. Maybe we should come back to that once the map is actually working? Go to top Share this post Link to post
Guest 1mpulse Posted December 16, 2007 or just make the creeps immune to slow (always move at the normal ms) i agree its too hard atm, but afterwards it sounds like a nice change Go to top Share this post Link to post
Twilice Posted December 16, 2007 I disagree, I think fast levels do their job. Go to top Share this post Link to post
Karawasa Posted December 16, 2007 Same here, I always prepare for them. I do feel that they are the easiest of the 4 types, but as others have said lets stabilize balance before buffing them. Go to top Share this post Link to post
Guest Sancdar Posted December 17, 2007 They are good as they are, in my opinion. Early on they push interest-whores like me in an annoying way, later on they aren't so bad. The beta already has a creep type that works well against slowing strategies, I don't think we really need two. Go to top Share this post Link to post