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Karawasa

Element TD 1.40

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Changelog:

-A huge amount of ability/upgrade icons have changed

-Map loading time improved slightly

-Reduced upgrade cost of "Refined" element towers by 200 minerals

-Reduced upgrade cost of "Pure" element towers by 25 minerals

-Nerfed "Fast" creeps to 2.5x speed burst from 3x

-Nerfed "Mechanical" creeps to 3.6 second shield from 4

-Buffed Contamination (DW) to 6 AoE from 4.5

-Buffed Laser Tower (DEL) to 1100 DPS from 1050

-Reset master game volume to normal

-Possibly fixed hitbox detection for Electron, Atom Towers (EL)

-Tweaked creep bonus to heal upon damage received from evasion (Hero)

-Fixed "Spawn Creep" from stopping channeling abilities (Wars)

-Decreased "spawn" cooldowns on Mazing (Wars)

-Removed the Pure Essence mineral bounty (Wars)

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Changelog:

-A huge amount of ability/upgrade icons have changed

-Map loading time improved slightly

-Reduced upgrade cost of "Refined" element towers by 200 minerals

-Reduced upgrade cost of "Pure" element towers by 25 minerals

-Nerfed "Fast" creeps to 2.5x speed burst from 3x

-Nerfed "Mechanical" creeps to 3.6 second shield from 4

-Buffed Contamination (DW) to 6 AoE from 4.5

-Buffed Laser Tower (DEL) to 1100 DPS from 1050

-Reset master game volume to normal

-Possibly fixed hitbox detection for Electron, Atom Towers (EL)

-Tweaked creep bonus to heal upon damage received from evasion (Hero)

-Fixed "Spawn Creep" from stopping channeling abilities (Wars)

-Decreased "spawn" cooldowns on Mazing (Wars)

-Removed the Pure Essence mineral bounty (Wars)

Those all look good, although I think Contamination didn't need any buffs. Thanks for the changes!

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Well it's more that he nerfed it when he thought he was buffing it in a previous patch, so now it's.... actually better than it was before, because it charges up faster and gets to 6 AoE. Wow. Which I think is fine now, it might just need a slight damage nerf though.

Fast creeps no longer break the game, but it still throws people for a loop, lol. I haven't tested Electron hitbox detection yet, but I'll be sure to give it a try tomorrow. Also, thank god for Spawn Creep no longer stopping attack ground, lol. It makes it so that I can actually run my mildew defense in Maze mode now.

Great changes this patch!

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Sorry Kara, but fail on the Electron (LE). Level 1 does what it is supposed to, but Level 2 doesn't even hit them. Like not a single point, at any point.

Same with Level 3. :angry:

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