Karawasa Posted September 25, 2012 Changelog: -A huge amount of ability/upgrade icons have changed -Map loading time improved slightly -Reduced upgrade cost of "Refined" element towers by 200 minerals -Reduced upgrade cost of "Pure" element towers by 25 minerals -Nerfed "Fast" creeps to 2.5x speed burst from 3x -Nerfed "Mechanical" creeps to 3.6 second shield from 4 -Buffed Contamination (DW) to 6 AoE from 4.5 -Buffed Laser Tower (DEL) to 1100 DPS from 1050 -Reset master game volume to normal -Possibly fixed hitbox detection for Electron, Atom Towers (EL) -Tweaked creep bonus to heal upon damage received from evasion (Hero) -Fixed "Spawn Creep" from stopping channeling abilities (Wars) -Decreased "spawn" cooldowns on Mazing (Wars) -Removed the Pure Essence mineral bounty (Wars) Go to top Share this post Link to post
haupty Posted September 25, 2012 Changelog: -A huge amount of ability/upgrade icons have changed -Map loading time improved slightly -Reduced upgrade cost of "Refined" element towers by 200 minerals -Reduced upgrade cost of "Pure" element towers by 25 minerals -Nerfed "Fast" creeps to 2.5x speed burst from 3x -Nerfed "Mechanical" creeps to 3.6 second shield from 4 -Buffed Contamination (DW) to 6 AoE from 4.5 -Buffed Laser Tower (DEL) to 1100 DPS from 1050 -Reset master game volume to normal -Possibly fixed hitbox detection for Electron, Atom Towers (EL) -Tweaked creep bonus to heal upon damage received from evasion (Hero) -Fixed "Spawn Creep" from stopping channeling abilities (Wars) -Decreased "spawn" cooldowns on Mazing (Wars) -Removed the Pure Essence mineral bounty (Wars) Those all look good, although I think Contamination didn't need any buffs. Thanks for the changes! Go to top Share this post Link to post
WindStrike Posted September 25, 2012 Well it's more that he nerfed it when he thought he was buffing it in a previous patch, so now it's.... actually better than it was before, because it charges up faster and gets to 6 AoE. Wow. Which I think is fine now, it might just need a slight damage nerf though. Fast creeps no longer break the game, but it still throws people for a loop, lol. I haven't tested Electron hitbox detection yet, but I'll be sure to give it a try tomorrow. Also, thank god for Spawn Creep no longer stopping attack ground, lol. It makes it so that I can actually run my mildew defense in Maze mode now. Great changes this patch! Go to top Share this post Link to post
Ayr Posted September 25, 2012 Sorry Kara, but fail on the Electron (LE). Level 1 does what it is supposed to, but Level 2 doesn't even hit them. Like not a single point, at any point. Same with Level 3. Go to top Share this post Link to post