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Karawasa

Element TD 1.36

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Changelog:

-Fruit now come in waves of 30

-Nerfed Gaia's Wrath (DEN) and Spew Acid (DFW) to 50 damage from 100

-Nerfed Arbitrage (EFL) to 33%/66% bonus from 50%/100%

-Buffed Money Tower (EFL) to 900 damage from 600

-Added attack animations to Celerity/Velocity (FNW), Barb/Spike (DEN), and Light Towers

-Enlarged Attack Ground (EW) cursor

-Removed health bar from builder units

-Fixed projectile for Wealth Tower (EFL)

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I take it that Gaia's Wrath and Spew Acid have infinite stack on the damage now? Sounds nifty.

Speaking of attack animations, I noticed that Flamethrower tower spins to attack in the direction its facing. However, Haste and Infrared don't do this due to an issue in mazing. Is there way to add those animations back to Haste and Infrared without that issue in mazing returning? I figured if one of them can do it (Flamethrower), the rest can.

Also, I thank ye for the fruit round very, very much.

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I take it that Gaia's Wrath and Spew Acid have infinite stack on the damage now? Sounds nifty.

Yup, they do.

Is there way to add those animations back to Haste and Infrared without that issue in mazing returning? I figured if one of them can do it (Flamethrower), the rest can.

The difference is at the model level. Flamethrower has built in rotation while the other two were never meant to rotate like that. Nonetheless, it irks me too so I'll ask around.

Also, I thank ye for the fruit round very, very much.

Glad to hear it.

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