Ayr Posted August 8, 2012 Forewarning: I am going to break this up into multiple posts. Mazing mode is a personal favorite of mine. But the current pathing is both simplistic for experienced players, and too fast for new players. Adding new way points and potentially changing the start/end positions could alleviate these problems. I did some reworkings to the waypoints and pathings, specifically increasing the number of waypoints from 2 to 4, 6, or 8. In addition, I did some quick outlines of what typical mazes might look like. The designs here focus on being multipass mazes. These designs are NOT ideal; they just give some rough idea of what maze each change might result in. 7 Maps total: 1) Current 2) Four way points (WP) - 1 3) Four WP - 2 4) Six WP - 1 5) Six WP - 2 6) Six WP - 3 7) Eight WP - 1 1) CURRENT Note - Entry point is in green. Exit is in red. Go to top Share this post Link to post
Ayr Posted August 8, 2012 2) Four WP - 1 [inspired from GemTD] Waypoints Possible Maze Go to top Share this post Link to post
Ayr Posted August 8, 2012 3) Four WP - 2 Waypoints Possible Maze Go to top Share this post Link to post
Ayr Posted August 8, 2012 4) Six WP - 1 Waypoints Possible Maze Go to top Share this post Link to post
Ayr Posted August 8, 2012 5) Six WP - 2 Waypoints Possible Maze Go to top Share this post Link to post
Ayr Posted August 8, 2012 6) Six WP - 3 Waypoints Possible Maze Go to top Share this post Link to post
Ayr Posted August 8, 2012 7) Eight WP Waypoints Possible Maze And done. Let me know which ya like (if any). Go to top Share this post Link to post
Karawasa Posted August 8, 2012 I wonder if you could do one or two 4 WP that do not change the start and end? I'm mainly looking to preserve those so the three 6 WP are nice for instance. What is your favorite? Go to top Share this post Link to post
Ayr Posted August 8, 2012 I wonder if you could do one or two 4 WP that do not change the start and end? I'm mainly looking to preserve those so the three 6 WP are nice for instance. What is your favorite? Well, you could do a 5 WP maze by adding a WP along the same line as 1 and 2. (for 4-2). Not ideal, but it could work. Go to top Share this post Link to post
Karawasa Posted August 8, 2012 After some discussion and deliberation I am leaning towards 6-2 (#5). Thoughts people? Go to top Share this post Link to post
WindStrike Posted August 8, 2012 I personally liked number 3 the best, though it may be because it provides adequate spacing between the points. Number 5 would be next, though I'd recommend spacing it out horizontally some more. Numbers 6 and 7 is one that looks closer to the original EleTD path design, though that is not the intent or purpose of maze mode. As for Number 2.... hahah, Gem TD. Not a bad thing, but EleTD should be it's own thing, even if it is simplistic. Go to top Share this post Link to post
Karawasa Posted August 18, 2012 Thoughts on the new path? It uses three waypoints and forms a W. It was inspired by #5. Go to top Share this post Link to post
Ayr Posted August 29, 2012 I like it. Simpler than mine, but still allows enjoyable pathing puzzles. Go to top Share this post Link to post