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Yuffina

super weapons

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-Worker debuff of -50% movement speed and buff of +50% movement speed is not worth the money.

**why debuff the worker when you can debuff a tower or buff a creep?**

-Increase damage reduction is not worth it.

**After you cap 75% it doesn't negate the debuff at all it is just a waste of money.**

**Early game you don't have enough money to use it effectively**

-Add one life and take away one life are counter-productive to the game and having fun for both sides.

** This game is not a spam fest and should never be.**

To replace these i say the following.

+give creeps 10%/20% max hp heal over 10 seconds (10s cd)

reduce max stacking cap in game from time to 60%. and make max 90% so increase damage reduction feels more powerful.

**+10%/+20%/+30%**

instead of life mod (-/+). have +base income by 150 / 300

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Some good points raised.

Targeting the worker doesn't have much benefit in wars. There isn't the frantic interest sell/rebuild of classic random.

+1 life makes the ability of perpetual less relevant. -1 life can be abused to finish off players which takes away from the main game.

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If it is possible can we reduce the cost of most super weapons to 500/1000/1500?

Current cost is 250/750/2250. That would actually be a cost increase except for tier 3.

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